Re: [osg-users] Shadows, clouds...

2010-07-29 Thread Jose Rincon
Hi, Thank you for your pieces of advices Jean-Sébastian, but how coud I make it if the variable that makes cloud effect is an Environment variable and this variable is the father of the terrain? Thank you again, and sorry for my silly questions... Cheers, Jose -- Read this

[osg-users] Shadows, clouds...

2010-07-27 Thread Jose Rincon
Hi, When I use shadowedscene with shadowmap and clouds, clouds are a little black! How can I delete this effect? Thank you!!! Cheers, Jose -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30325#30325

[osg-users] DTED terrain

2010-07-21 Thread Jose Rincon
Hi, I would like to do a shader for a DTED terrain but I don't know the differences that I have to pay attention between a shader for a DTED terrain and for a .ive terrain. If you have two shaders that do the same thing but for differents terrains, I would thank you a lot! Thank you! Cheers,

[osg-users] problems with weather

2010-07-13 Thread Jose Rincon
Hi, I have a scene with weather(in this case with fog) but in the moment I apply a light shader, the weather dissapears. Is there a possibility of having the weather I had before? Thank you! Cheers, Jose -- Read this topic online here:

Re: [osg-users] light through walls

2010-07-06 Thread Jose Rincon
Hi, Before all, I thank Nick and Jean-Sebastian for your pieces of advices. What I try to do now, it's to apply ShadowMap to the SpotLight. I use Delta3D for my initial program, and I have a shader for Spotlight in that program. I've included the ShadowedScene of OpenSceneGraph and my goal now

[osg-users] OsgShadow

2010-07-05 Thread Jose Rincon
Hi, I'm trying to use the library osgShadow but when I use it, I have the shadow effect in the sky too. I'd like to know how can I remove this effect. Also, is it possible to use osgShadow for files .ive? Thank you! Cheers, Perez -- Read this topic online here:

[osg-users] light through walls

2010-07-05 Thread Jose Rincon
Hi, I'm working with a light (spotlight) concretely. I would like that this light didn't go through walls. How can I obtain this effect? Thank you! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28747#28747