Re: [osg-users] strange exception
well, i install OSG like say in this page: http://dwightdesign.com/2009/05/installing-openscenegraph-280/ a friend that install OSG with this metod can run the proyect, i instal OSG same way but mark the error mentioned above -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40928#40928 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] strange exception
Hi, this is the problem: when i run one osg solution the follow message appears: Unhandled exception at 0x7c812afb in VGM.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0012fce4.. and mark this line: osg::ref_ptrosg::GraphicsContext::Traits traits = new osg::GraphicsContext::Traits; What could be the problem? PD: i work whit OSG 2.9.1, but the original solution was created whit OSG 2.8.0. that can be the problem? Thank you! Cheers, Josue -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40427#40427 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] strange exception
ok, but: how can i debug? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40431#40431 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] OSG problems
Hi, this is the problem: i have one proyect but this can't run in one computer, just mark an error in the configuration, but it does not say that error Thank you! Cheers, Josue -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40060#40060 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] fbx animation
tomhog wrote: Hi how I can stop an animation? Cheers Tom -- Post generated by Mail2Forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38444#38444 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] fbx animation
Hi, this is the code that i'm using: #include osg/Node #include osg/MatrixTransform #include osg/Group #include osg/Timer #include osgGA/TrackBallManipulator #include osgDB/ReadFile #include osgDB/WriteFile #include osgViewer/Viewer #include iostream #include osgViewer/ViewerEventHandlers #include osgAnimation/BasicAnimationManager using namespace std; static osg::Timer_t old_tick,new_tick; int bandera=0; static double delta; class tankControll: public osgGA::GUIEventHandler{ public: tankControll(){ acc=0; }; virtual bool handle(const osgGA::GUIEventAdapter ea,osgGA::GUIActionAdapter aa){ if(ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN (ea.getKey()=='q' || ea.getKey()=='Q')){ bandera=0; bandera=1; return true; }else if(ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN (ea.getKey()=='w' || ea.getKey()=='W')){ bandera=0; bandera=2; return true; }else if(ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN (ea.getKey()=='e' || ea.getKey()=='E')){ bandera=0; bandera=3; return true; }else if(ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN (ea.getKey()=='a' || ea.getKey()=='A')){ bandera=0; bandera=4; return true; }else if(ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN (ea.getKey()=='s' || ea.getKey()=='S')){ bandera=0; bandera=5; return true; }else if(ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN (ea.getKey()=='d' || ea.getKey()=='D')){ bandera=0; bandera=6; return true; }else{ return false; } } private: int acc; }; struct AnimationManagerFinder : public osg::NodeVisitor { osg::ref_ptrosgAnimation::BasicAnimationManager _am; AnimationManagerFinder() {setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN); } void apply(osg::Node node) { if (_am.valid()) return; if (node.getUpdateCallback()) { _am = dynamic_castosgAnimation::BasicAnimationManager*(node.getUpdateCallback()); return; } traverse(node); } }; int main() { osg::ref_ptrosg::Node escena = osgDB::readNodeFile(Lerpz.osgb); if (!escena){ coutI´m not readingendl; //exit(0); } AnimationManagerFinder finder; escena-accept(finder); const osgAnimation::AnimationList animations = finder._am-getAnimationList(); tankControll *eh=new tankControll(); osgViewer::Viewer visor; visor.setSceneData(escena); visor.addEventHandler(eh); /*if(bandera==1) finder._am-playAnimation( animations[1].get() ); else if(bandera==2) finder._am-playAnimation( animations[2].get() ); else if(bandera==3) finder._am-playAnimation( animations[3].get() );*/ visor.setCameraManipulator(new osgGA::TrackballManipulator); visor.realize(); while ( !visor.done()){ //while (bandera!=6){ if (bandera==1) finder._am-playAnimation( animations[1].get() ); else if (bandera==2) finder._am-playAnimation( animations[2].get() ); else if (bandera==3) finder._am-playAnimation( animations[3].get() ); else printf(%i,bandera); visor.frame(); } return visor.run(); } the problem is the follow: when i press the w after the q, or e, it seems that animations are one over the other, why it happens? ... Thank you! Cheers, Josue -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38406#38406 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] fbx animation
well, with this file you can see the animation of your .fbx, -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38260#38260 Attachments: http://forum.openscenegraph.org//files/animacionfbx_575.cpp ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] fbx animation
thank you, now i can separate the animations, but when i change the destinationFile in .fbx file, the animation were not created. why? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38264#38264 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] fbx animation
i understend, but how i can change that?, because i need do this but the file should remain as .fbx -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38272#38272 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] fbx animation
ok, now i have osg 2.9.11 and no longer mark error, but where i can specific my .fbx file?, i try to find it, but I could not -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38204#38204 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] fbx animation
thank you so much for this, but now i have a problem: how I can get the library osgDB/XmlParser? another custion: the argument of AnimationSplitter is my .fbx or is something else? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38166#38166 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] fbx animation
good, now i can see my .fbx with animations, but now: how can i separate the different animations the model? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38077#38077 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] fbx animation
ok, but what means an in the follow line?: finder._am-playAnimation( animations[an].get() ); and where i can see how can i do this: Finally, you can do what ever you want: play the animation on the osgViewer, get the Duration, the StartTime, the Name of the animation... specify the PlayMode.. PD the fbx load ok PD2: sorry if my english is not good -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37887#37887 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] fbx animation
forget what i say about the an jeje -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37888#37888 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
thank you very much for you help, i finally see my .fbx in the screen. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37842#37842 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] fbx animation
Hi, everybody: anyone know how to activate an animation. fbx? ... Thank you! Cheers, Josue -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37845#37845 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgPlugins] FLTK in OSG
Hi everybody, ok, this is the cuestion: i try to make a slider in osg, someone toldme taht this could be be easy with fltk. i can make the lib of this and i can run a little proyect that show a window with label, but i dont know how make it work in OSG any help would be appreciated ... Thank you! Cheers, Josue -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37599#37599 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
hi again, well, the osg is running now, i can compile osg priyects, but i still have probles with FBX. this is my code: // Inclusi'on de cabeceras de OSG necesarias #include osg/Node #include osg/Group #include osgDB/ReadFile #include osgDB/WriteFile #include osgViewer/Viewer //#include osgWidget/Widget #include iostream using namespace std; int main() { // osgViewer pruba.fbx; // Carga/creaci'on y configuraci'on de la escena //osg::Group* node = new osg::Group(); //osg::Node* node=new osg::Node(); coutletrero 1endl; osg::ref_ptrosg::Node escena= osgDB::readNodeFile(Lerpz.fbx); //osg::Node* escena = osgDB::readNodeFile(create.fbx); if (!escena){ coutNo estoy leyendoendl; exit(0);} //osgDB::writeNodeFile(*escena.get(), copfbx.osg); //osg::Node* escena = osgDB::readNodeFile(cow.osg); coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; //osgWidget::point_type w = view-getCamera()-getViewport()-width(); // Creaci'on y configuraci'on del visor osgViewer::Viewer visor; //visor.setSceneData(node); visor.setSceneData(escena); // Corrida del ciclo para el recorrido (actualizaci'on y dibujo) de la escena return visor.run(); } how you can see, it's not reading the fbx files. how is the problem now? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37471#37471 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgPlugins] FBX load problems
Hi, for some reason I do not understand i can load fbx files, this is my code ... // Inclusi'on de cabeceras de OSG necesarias #include osg/Node #include osg/Group #include osgDB/ReadFile #include osgDB/WriteFile #include osgViewer/Viewer //#include osgWidget/Widget #include iostream using namespace std; int main() { // osgViewer pruba.fbx; // Carga/creaci'on y configuraci'on de la escena //osg::Group* node = new osg::Group(); //osg::Node* node=new osg::Node(); coutletrero 1endl; //osg::ref_ptrosg::Node escena= osgDB::readNodeFile(Lerpz.fbx); osg::Node* escena = osgDB::readNodeFile(Samuel.fbx); if (!escena){ coutNo estoy leyendoendl; exit(0);} //osgDB::writeNodeFile(*escena.get(), copfbx.osg); //osg::Node* escena = osgDB::readNodeFile(cow.osg); coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; coutletrero 1endl; //osgWidget::point_type w = view-getCamera()-getViewport()-width(); // Creaci'on y configuraci'on del visor osgViewer::Viewer visor; //visor.setSceneData(node); visor.setSceneData(escena); // Corrida del ciclo para el recorrido (actualizaci'on y dibujo) de la escena return visor.run(); } when enter in the if, it is verifiest that the node escena has been loaded with the fbx file, but does not. what can be the problem? Thank you! Cheers, Josue -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37472#37472 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] FBX load problems
sorry, i said: i can't load fbx files (problems in the translator) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37473#37473 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] FBX load problems
mmm mark error whit escena.valid(), but that not import, my problem is it is not loading, when compile just appears the blue screen but not the model, i try whit many models fbx but always the is same -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37478#37478 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] FBX plugin use (was: Michael Platings)
in the folder osganimationviewer? because there is not a fbx file -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37479#37479 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
i dont mix the versions, i just said that i route the path to the adress of osg 2.8.3. but wherever, let's star again: after that i compile the .sln that genered the cmake, what next? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37311#37311 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, now what i need to do so i can use this osg in my visual stdio? i try change the evolment variables that come in the page dwight but appears this error : Unhandled exception at 0x7855b000 in pruba.exe: 0xC005: Access violation reading location 0x0125fffc. in the file ReadFile -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37254#37254 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
yes, that is ready, oppressed in the cmake build, what's next? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37138#37138 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, after that i guess that i need do something with the enviroment variables, but what?¡ -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37141#37141 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, i generate using cmake, now what?, where were the plugins? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37113#37113 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, I was finally able to correct errors that CMake marked. Now, I'm watching that is a part that says FBX_ ... I guess there I put the address of my fbx plugins, but, what i put in where it says FBX_ROOT? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37024#37024 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
and what is the differences between FBX_LIBRARY and FBX_LIBRARY_DEBUG -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37025#37025 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
which file are fbx_library and fbx_library_debug -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37038#37038 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
look, I have to charge in osg fbx models in windows, I'm doing in Visual Studio 2005. the page says osg search for the plugin itself, which I download the static libraries, but when I run the code tells me not to find the plugins to load fbx models PD:thanks for taking the time to help -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36813#36813 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
mmm, I think what you say was what I meant when I said something about compiling the plugins, the problem is that I do not do that. PS: I hope not I offended you with the look -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36818#36818 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, I installed osg according to the instructions on this page: http://dwightdesign.com/2009/05/installing-openscenegraph-280/, is osg 2.8. and i work in windows xp and check out my folder osg_plugins and find nothing of fbx -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36822#36822 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
I got lost in the cmake. i set where is the set code and where the build the binaries with c:/OpenSceneGraph-2.8.3, but but an error flag: CMake Error: your C compiler: bcc32 was not found. Please set CMAKE_C_COMPILER to a valid compiler path or name. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36825#36825 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
Does it matter if I am using cmake 2.8.3? permission is already installed on this computer. because I download cmark 2.8.4 but can not find the installer -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36827#36827 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, finaly i can instal cmake 2.8.4, but the same mistake a appears. in the configure window i need mark the use default native compiler? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36830#36830 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
in the part that says name / values, I get the following: cmake_backwards_compatibility = 2.4 cmake_install_prefix = c / programeFiles / OpenSceneGraph executable_output_path = void library_output_path = void -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36831#36831 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
i'm not sure understandyour, did you said that i need create a user variables? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36835#36835 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
tambien marca este error: fatal error LNK1104: cannot open file 'user32.lib' -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36838#36838 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
jeje sorry,I'm wrong language, what I attempted to say is that it also marks the errors:CMake Error at C:/Program Files/CMake 2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE): The C compiler cl is not able to compile a simple test program. and 1LINK : fatal error LNK1104: cannot open file 'user32.lib' but the first aparenrtemente not work, because in the end only points out an error -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36842#36842 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
ok, and how i do that? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36843#36843 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
[quote=Renato Silveira]No, these variables already exist in the cmake file. To compile the osg fbx plugin, you need to set them up correctly. On Fri, Feb 18, 2011 at 4:59 PM, Josue Hernandez () wrote: i'm not sure understandyour, did you said that i need create a user variables? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36835#36835 (http://forum.openscenegraph.org/viewtopic.php?p=36835#36835) ___ osg-users mailing list () http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) -- Renato Silveira (Ph. D. Student) Informatics Institute - UFRGS Porto Alegre - RS - Brazil http://www.inf.ufrgs.br/~rsilveira (http://www.inf.ufrgs.br/~rsilveira) -- Post generated by Mail2Forum[/quoteok, now I found the part of the file that says: FIND_PACKAGE(FBX) im not sure what to do naw -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36844#36844 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] OSG Plugins
zonk wrote: Hi, hi. can you tell me how i can use fbx files in osg? i use windows 7 Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36749#36749 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [osgPlugins] Michael Platings
yes, I saw it and as I try, but even so I make the mistake about not finding the plugins. I think (from what I've seen) that I need is something like compile the plugins but I do not know how. PS: sorry if my English is not very good -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36779#36779 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [osgPlugins] Michael Platings
Hi, Can you please tell me how i can use fbx files in osg? i only know you need download the fbx files Thank you! Cheers, Josue -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36748#36748 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org