Re: [osg-users] strange exception

2011-06-27 Thread Josue Hernandez
well, i install OSG like say in this page: 
http://dwightdesign.com/2009/05/installing-openscenegraph-280/
a friend that install OSG with this metod can run the proyect, i instal OSG 
same way but mark the error mentioned above

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[osg-users] strange exception

2011-06-13 Thread Josue Hernandez
Hi,

this is the problem: when i run one osg solution the follow message appears:

Unhandled exception at 0x7c812afb in VGM.exe: Microsoft C++ exception: 
std::bad_alloc at memory location 0x0012fce4..

and mark this line:

osg::ref_ptrosg::GraphicsContext::Traits traits = new 
osg::GraphicsContext::Traits;

What could be the problem?

PD: i work whit OSG 2.9.1, but the original solution was created whit OSG 
2.8.0. that can be the problem?

Thank you!

Cheers,
Josue

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Re: [osg-users] strange exception

2011-06-13 Thread Josue Hernandez
ok, but: how can i debug?

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[osg-users] OSG problems

2011-06-03 Thread Josue Hernandez
Hi,

this is the problem: i have one proyect but this can't run in one computer, 
just mark an error in the configuration, but it does not say that error

Thank you!

Cheers,
Josue

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Re: [osg-users] fbx animation

2011-04-13 Thread Josue Hernandez

tomhog wrote:
 Hi
 
 how I can stop an animation?
 
 
 Cheers
 Tom
 
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Re: [osg-users] fbx animation

2011-04-11 Thread Josue Hernandez
Hi, this is the code that i'm using:

#include osg/Node
#include osg/MatrixTransform
#include osg/Group
#include osg/Timer
#include osgGA/TrackBallManipulator
#include osgDB/ReadFile
#include osgDB/WriteFile
#include osgViewer/Viewer
#include iostream 
#include osgViewer/ViewerEventHandlers
#include osgAnimation/BasicAnimationManager
using namespace std;

static osg::Timer_t old_tick,new_tick;
int bandera=0;
static double delta;

class tankControll: public osgGA::GUIEventHandler{
public:
tankControll(){
acc=0;
};
virtual bool handle(const osgGA::GUIEventAdapter 
ea,osgGA::GUIActionAdapter aa){
if(ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN  
(ea.getKey()=='q' || ea.getKey()=='Q')){
bandera=0;
bandera=1;
return true;
}else if(ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN  
(ea.getKey()=='w' || ea.getKey()=='W')){
bandera=0;
bandera=2;
return true;
}else if(ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN  
(ea.getKey()=='e' || ea.getKey()=='E')){
bandera=0;  
bandera=3;
return true;
}else if(ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN  
(ea.getKey()=='a' || ea.getKey()=='A')){
bandera=0;  
bandera=4;
return true;
}else if(ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN  
(ea.getKey()=='s' || ea.getKey()=='S')){
bandera=0;  
bandera=5;
return true;
}else if(ea.getEventType()==osgGA::GUIEventAdapter::KEYDOWN  
(ea.getKey()=='d' || ea.getKey()=='D')){
bandera=0;  
bandera=6;
return true;
}else{
return false;
}
}
private:
int acc;
};

struct AnimationManagerFinder : public osg::NodeVisitor 
{ 
osg::ref_ptrosgAnimation::BasicAnimationManager _am; 

AnimationManagerFinder() 
{setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN); } 

void apply(osg::Node node) { 

if (_am.valid()) 
return; 

if (node.getUpdateCallback()) {
_am = 
dynamic_castosgAnimation::BasicAnimationManager*(node.getUpdateCallback()); 
return; 
} 

traverse(node); 
} 
}; 


int main()
{
osg::ref_ptrosg::Node escena = osgDB::readNodeFile(Lerpz.osgb);
if (!escena){
coutI´m not readingendl;
//exit(0);
}

AnimationManagerFinder finder; 
escena-accept(finder); 

const osgAnimation::AnimationList animations = 
finder._am-getAnimationList();
tankControll *eh=new tankControll();

osgViewer::Viewer visor;

visor.setSceneData(escena);
visor.addEventHandler(eh);
/*if(bandera==1)
finder._am-playAnimation( animations[1].get() );
else if(bandera==2)
finder._am-playAnimation( animations[2].get() );
else if(bandera==3)
finder._am-playAnimation( animations[3].get() );*/

visor.setCameraManipulator(new osgGA::TrackballManipulator);

visor.realize();
while ( !visor.done()){
//while (bandera!=6){

if (bandera==1)
finder._am-playAnimation( animations[1].get() );
else
if (bandera==2)
finder._am-playAnimation( animations[2].get() );
else
if (bandera==3)
finder._am-playAnimation( animations[3].get() );
else
printf(%i,bandera);

   visor.frame();

}

return visor.run();


}

the problem is the follow: when i press the w after the q, or e, it seems that 
animations are one over the other, why it happens?

... 

Thank you!

Cheers,
Josue

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Re: [osg-users] fbx animation

2011-04-06 Thread Josue Hernandez
well, with this file you can see the animation of your .fbx,

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Attachments: 
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Re: [osg-users] fbx animation

2011-04-06 Thread Josue Hernandez
thank you, now i can separate the animations, but when i change the 
destinationFile in .fbx file, the animation were not created. why?

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Re: [osg-users] fbx animation

2011-04-06 Thread Josue Hernandez
i understend, but how i can change that?, because i need do this but the file 
should remain as .fbx

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Re: [osg-users] fbx animation

2011-04-04 Thread Josue Hernandez
ok, now i have osg 2.9.11 and no longer mark error, but where i can specific my 
.fbx file?, i try to find it, but I could not

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Re: [osg-users] fbx animation

2011-04-01 Thread Josue Hernandez
thank you so much for this, but now i have a problem: how I can get the library 
osgDB/XmlParser?

another custion: the argument of AnimationSplitter is my .fbx or is something 
else?

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Re: [osg-users] fbx animation

2011-03-30 Thread Josue Hernandez
good, now i can see my .fbx with animations, but now: how can i separate the 
different animations the model?

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Re: [osg-users] fbx animation

2011-03-25 Thread Josue Hernandez
ok, but what means an in the follow line?:

finder._am-playAnimation( animations[an].get() );

and where i can see how can i do this:

   Finally, you can do what ever you want: play the animation on the
   osgViewer, get the Duration, the StartTime, the Name of the animation... 
specify the PlayMode..

PD the fbx load ok
PD2: sorry if my english is not good

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Re: [osg-users] fbx animation

2011-03-25 Thread Josue Hernandez
forget what i say about the an jeje

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Re: [osg-users] [osgPlugins] Michael Platings

2011-03-23 Thread Josue Hernandez
thank you very much for you help, i finally see my .fbx in the screen.

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[osg-users] fbx animation

2011-03-23 Thread Josue Hernandez
Hi, everybody:

anyone know how to activate an animation. fbx?

... 

Thank you!

Cheers,
Josue

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[osg-users] [osgPlugins] FLTK in OSG

2011-03-14 Thread Josue Hernandez
Hi everybody,

ok, this is the cuestion: i try to make a slider in osg, someone toldme taht 
this could be be easy with fltk. i can make the lib of this and i can run a 
little proyect that show a window with label, but i dont know how make it work 
in OSG

any help would be appreciated
... 

Thank you!

Cheers,
Josue

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Re: [osg-users] [osgPlugins] Michael Platings

2011-03-09 Thread Josue Hernandez
hi again, well, the osg is running now, i can compile osg priyects, but i still 
have probles with FBX. this is my code:

// Inclusi'on de cabeceras de OSG necesarias
#include osg/Node
#include osg/Group
#include osgDB/ReadFile
#include osgDB/WriteFile
#include osgViewer/Viewer
//#include osgWidget/Widget
#include iostream 
using namespace std;
int main()
{
//  osgViewer pruba.fbx;
// Carga/creaci'on y configuraci'on de la escena
//osg::Group* node = new osg::Group();
//osg::Node* node=new osg::Node();
coutletrero 1endl;
osg::ref_ptrosg::Node escena= osgDB::readNodeFile(Lerpz.fbx);
//osg::Node* escena = osgDB::readNodeFile(create.fbx);
if (!escena){
coutNo estoy leyendoendl;
exit(0);}
//osgDB::writeNodeFile(*escena.get(), copfbx.osg);
//osg::Node* escena = osgDB::readNodeFile(cow.osg);
coutletrero 1endl;
coutletrero 1endl;
coutletrero 1endl;
coutletrero 1endl;
coutletrero 1endl;
coutletrero 1endl;
//osgWidget::point_type w = view-getCamera()-getViewport()-width(); 
// Creaci'on y configuraci'on del visor
osgViewer::Viewer visor;
//visor.setSceneData(node);
visor.setSceneData(escena);

// Corrida del ciclo para el recorrido (actualizaci'on y dibujo) de la escena
return visor.run();


}

how you can see, it's not reading the fbx files. how is the problem now?

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[osg-users] [osgPlugins] FBX load problems

2011-03-09 Thread Josue Hernandez
Hi, for some reason I do not understand i can load fbx files, this is my code

... 
// Inclusi'on de cabeceras de OSG necesarias
#include osg/Node
#include osg/Group
#include osgDB/ReadFile
#include osgDB/WriteFile
#include osgViewer/Viewer
//#include osgWidget/Widget
#include iostream 
using namespace std;
int main()
{
//  osgViewer pruba.fbx;
// Carga/creaci'on y configuraci'on de la escena
//osg::Group* node = new osg::Group();
//osg::Node* node=new osg::Node();
coutletrero 1endl;
//osg::ref_ptrosg::Node escena= osgDB::readNodeFile(Lerpz.fbx);
osg::Node* escena = osgDB::readNodeFile(Samuel.fbx);
if (!escena){
coutNo estoy leyendoendl;
exit(0);}
//osgDB::writeNodeFile(*escena.get(), copfbx.osg);
//osg::Node* escena = osgDB::readNodeFile(cow.osg);
coutletrero 1endl;
coutletrero 1endl;
coutletrero 1endl;
coutletrero 1endl;
coutletrero 1endl;
coutletrero 1endl;
//osgWidget::point_type w = view-getCamera()-getViewport()-width(); 
// Creaci'on y configuraci'on del visor
osgViewer::Viewer visor;
//visor.setSceneData(node);
visor.setSceneData(escena);

// Corrida del ciclo para el recorrido (actualizaci'on y dibujo) de la escena
return visor.run();


}

when enter in the if, it is verifiest that the node escena has been loaded 
with the fbx file, but does not. what can be the problem? 

Thank you!

Cheers,
Josue

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Re: [osg-users] [osgPlugins] FBX load problems

2011-03-09 Thread Josue Hernandez
sorry, i said: i can't load fbx files (problems in the translator)

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Re: [osg-users] [osgPlugins] FBX load problems

2011-03-09 Thread Josue Hernandez
mmm mark error whit escena.valid(), but that not import, my problem is it is 
not loading, when compile just appears the blue screen but not the model, i try 
whit many models fbx but always the is same

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Re: [osg-users] [osgPlugins] FBX plugin use (was: Michael Platings)

2011-03-09 Thread Josue Hernandez
in the folder osganimationviewer? because there is not a fbx file

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Re: [osg-users] [osgPlugins] Michael Platings

2011-03-03 Thread Josue Hernandez
i dont mix the versions, i just said that i route the path to the adress of osg 
2.8.3. but wherever, let's star again: after that i compile the .sln that 
genered the cmake, what next?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-03-02 Thread Josue Hernandez
ok, now what i need to do so i can use this osg in my visual stdio? i try 
change the evolment variables that come in the page dwight but appears this 
error : 

Unhandled exception at 0x7855b000 in pruba.exe: 0xC005: Access violation 
reading location 0x0125fffc.

in the file ReadFile

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-25 Thread Josue Hernandez
yes, that is ready, oppressed in the cmake build, what's next?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-25 Thread Josue Hernandez
ok, after that i guess that i need do something with the enviroment variables, 
but what?¡

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-24 Thread Josue Hernandez
ok, i generate using cmake, now what?, where were the plugins?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-23 Thread Josue Hernandez
ok, I was finally able to correct errors that CMake marked. Now, I'm watching 
that is a part that says FBX_ ... I guess there I put the address of my fbx 
plugins, but, what i put in where it says FBX_ROOT?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-23 Thread Josue Hernandez
and what is the differences between FBX_LIBRARY and FBX_LIBRARY_DEBUG

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-23 Thread Josue Hernandez
which file are fbx_library and fbx_library_debug

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
look, I have to charge in osg fbx models in windows, I'm doing in Visual Studio 
2005. the page says osg search for the plugin itself, which I download the 
static libraries, but when I run the code tells me not to find the plugins to 
load fbx models

PD:thanks for taking the time to help

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
mmm, I think what you say was what I meant when I said something about 
compiling the plugins, the problem is that I do not do that.

PS: I hope not I offended you with the look

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
ok, I installed osg according to the instructions on this page: 
http://dwightdesign.com/2009/05/installing-openscenegraph-280/, is osg 2.8.
and i work in windows xp

and check out my folder osg_plugins and find nothing of fbx

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
I got lost in the cmake. i set where is the set code and where the build the 
binaries with c:/OpenSceneGraph-2.8.3, but but an error flag: CMake Error: 
your C compiler: bcc32 was not found.   Please set CMAKE_C_COMPILER to a 
valid compiler path or name.

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
Does it matter if I am using cmake 2.8.3? permission is already installed on 
this computer. because I download cmark 2.8.4 but can not find the installer

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
ok, finaly i can instal cmake 2.8.4, but the same mistake a appears. in the 
configure window i need mark the use default native compiler?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
in the part that says name / values, I get the following:
cmake_backwards_compatibility = 2.4
cmake_install_prefix = c / programeFiles / OpenSceneGraph
executable_output_path = void
library_output_path = void

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
i'm not sure understandyour, did you said that i need create a user variables?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
tambien marca este error:  fatal error LNK1104: cannot open file 'user32.lib'

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
jeje sorry,I'm wrong language, what I attempted to say is that it also marks 
the errors:CMake Error at C:/Program Files/CMake 
2.8/share/cmake-2.8/Modules/CMakeTestCCompiler.cmake:52 (MESSAGE):
  The C compiler cl is not able to compile a simple test program.

and

1LINK : fatal error LNK1104: cannot open file 'user32.lib'

 but the first aparenrtemente not work, because in the end only points out an 
error

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
ok, and how i do that?

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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-18 Thread Josue Hernandez
[quote=Renato Silveira]No, these variables already exist in the cmake file. 
To compile the osg fbx plugin, you need to set them up correctly.

On Fri, Feb 18, 2011 at 4:59 PM, Josue Hernandez  () wrote:

  i'm not sure understandyour, did you said that i need create a user 
 variables?
 
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Post generated by Mail2Forum[/quoteok, now I found the part of the file that 
says:

FIND_PACKAGE(FBX)

im not sure what to do naw

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Re: [osg-users] [osgPlugins] OSG Plugins

2011-02-17 Thread Josue Hernandez

zonk wrote:
 Hi,
 
 hi.
 
 can you tell me how i can use fbx files in osg? i use windows 7
 
 Thank you!
 
 Cheers,
 Torben


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Re: [osg-users] [osgPlugins] Michael Platings

2011-02-17 Thread Josue Hernandez
yes, I saw it and as I try, but even so I make the mistake about not finding 
the plugins. I think (from what I've seen) that I need is something like 
compile the plugins but I do not know how.

PS: sorry if my English is not very good

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[osg-users] [osgPlugins] Michael Platings

2011-02-16 Thread Josue Hernandez
Hi,

Can you please tell me how i can use fbx files in osg? i only know  you need 
download the fbx files

Thank you!

Cheers,
Josue

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