Hi,
I tested the RC4 under Win7 64bit with mingw from the Qt SDK 2010.04 (Qt
4.6.3). It works fine.
Thank you for your work.
Michael
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=40115#40115
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Hi,
now we discovered that the fps drop down is related to the two sided lightning.
If we disable the support for the two sided lightning we have the expected
performance.
But this is not a really good solution for us.
Is there any assumption why this happens?
...
Thank you!
Cheers,
Hi,
we have a performance problem with the nVidia 400 series.
But first:
Our software is a 3D physics simulation. We use ODE for the physics. Qt is
responsible for the 2D GUI and OSG handles the 3D visualisation.
I changed my graphics-card from a nVidia 9600GT to a nVidia GTX460 (768mb of
Hi Filip,
I had the problem to that I was not able to use the FBO with mingw.
But on a new PC I set up my environment and build OSG by this howto:
http://www.multigesture.net/articles/how-to-compile-openscenegraph-2-x-using-mingw/
Hi,
thanks for the changes in the PNGPlugin. It builds and works fine for me.
But I have a new problem: If I select the option 'BuildQtExamples' in cmake
then I get an error. Two examples, namely 'osgviewerQtWidget' and
'osgQtBrowser' are missing.
I think there are two solutions:
1. Add the
Hi,
I tested it under Win7 with MinGW and had some problems during the build.
TXPNode.cpp - needs #include stdio.h
osgPlugins PNG - problem with new libpng. Some functions in libpng are renamed
osgviewerSDL - need to use the CMakeLists.txt from trunk
All three problems are already solved in
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