Hi,
Has anyone successfully call OpenSceneGraph API from within a Maya
(Autodesk) viewport OpenGL access mechanism e.g. MViewportRenderer?
Was there any multi-threading issues to be aware of?
Regards
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structure
(hopefully templatize)
Regards
--
Nicholas Yue BSc (Hons) MACM
Graphics - RenderMan, RIB, Visualization, OpenGL
Custom Dev - C++ porting, OSX, Linux, Windows
http://www.proceduralinsight.com/about.html
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On 22/01/2008, Robert Osfield [EMAIL PROTECTED] wrote:
Hi Nicholas,
On Jan 21, 2008 8:21 PM, Nicholas Yue [EMAIL PROTECTED] wrote:
I am also in a similar situation, I download the OpenSceneGraph 2.2.0
source code and compiled it on Linux and in particular, set the require
CMake variable
with osgdb_obj.so)
osgviewer is able to load Wavefront OBJ files but not COLLADA DAE files
even though the plugins are compiled and installed in the same location.
Regards
--
Nicholas Yue BSc (Hons) MACM
Need help with software development process?
http://www.proceduralinsight.com/about.html
Hi,
I have the 2.0 and 2.2 OSX *.dmg
I noticed that the 2.0 DMG has a installable package, which I had
installed a couple of months ago.
Now I am looking at 2.2 and the *.dmg contains folders which we are
suppose to drag across.
Is the long term plan to get a use to drag individual
Hi,
I noticed a flurry of e-mail regarding VRML and happen to need to view
VRML files.
I installed the binary 2.0 distribution (zip file)
osg2.0.0_vs71_setup_2007-06-19.zip
but noticed that it is unable to load VRML files because the VRML plugin
is not available.
I read from
Hi,
I tried to modify and existing sample tet6.osg so that the 4th color
component is lesser than 1.0.
I was expecting to see some transparency in the tetrahedron but the color
looks solid.
Regards
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