On 05/02/2008, Morné Pistorius <[EMAIL PROTECTED]> wrote: > Hi all, > > I am looking for an efficient general mesh data structure and I > thought I would bounce this one off the list. I came across OpenMesh > (http://www.openmesh.org), which looks like it might be useful and > could conceivably be integrated into an osgNodeKit. Has anyone here > ever used it or could you recommend something else? > > As always, feedback is greatly appreciated!
OpenMesh uses something call acgmake to build it. I have not had success in building it on Ubuntu. I am also looking for an efficient general mesh data structure (hopefully templatize) Regards -- Nicholas Yue BSc (Hons) MACM Graphics - RenderMan, RIB, Visualization, OpenGL Custom Dev - C++ porting, OSX, Linux, Windows http://www.proceduralinsight.com/about.html _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

