[osg-users] Framerate-(stats) stutter / hiccups

2010-12-20 Thread Rob Smith
Hi, when running my osg-app (or the osgviewer.exe) I noticed there are from time to time some framerate-stutters (that seem independent from the scene). I've tested on several pcs (osg-trunk, win7, single/dual/quad core, nvidia graphics) with the same effects. To reproduce, I display a model

Re: [osg-users] SVN error - access forbidden

2010-10-19 Thread Rob Smith
hmm it's broken again... did you do something special yesterday? thanks -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32836#32836 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] SVN error - access forbidden

2010-10-19 Thread Rob Smith
https works fine - thanks much! (Nevertheless I'm wondering why http stopped working for me...) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32838#32838 ___ osg-users mailing list

[osg-users] SVN error - access forbidden

2010-10-18 Thread Rob Smith
Hi, for some days I always get a access to '/svn/osg/!svn/vcc/default' forbidden error when trying to update from trunk with tortoiseSVN. I can access the repo from the browser other repos are working. After some googling I found out that maybe it helps to restart the svn-server? Thank you!

Re: [osg-users] SVN error - access forbidden

2010-10-18 Thread Rob Smith
Hi Robert, doesn't work for me :-( any idea? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32809#32809 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] SVN error - access forbidden

2010-10-18 Thread Rob Smith
ah.. now its working again - hurray! thanks much (whatever you've done ;-)) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32812#32812 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Mask RTT output

2010-09-13 Thread Rob Smith
Hi, I'm wondering how to apply an alphamask (from another image w alphachannel) to a RTT-texture that is attached to a camera. Thank you! Cheers, Rob -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31567#31567

Re: [osg-users] Coordinate system in all readerwriters

2010-08-04 Thread Rob Smith
Hi, I just stumbled over some rotation-issues with my fbx-files (exported from 3dsMax, Exporter 2011.3). All of them are rotated -90° around the x-axis. So I was wondering if this is the desired behaviour? And if yes, what exactly is the prupose? Thank you! Cheers, Rob --

[osg-users] osgAnimation w hardware skinning clears model-stateset

2010-08-03 Thread Rob Smith
Hi, I had some serious problems getting a hardware-skinned model texured because the skinning-shader overwrites the statesete of the model. With that all loaded textures and other material-stuff were deleted. So here's a tiny diff, that makes use of the existing stateset: Code: Index:

Re: [osg-users] Human 3d model animation/motion

2010-07-18 Thread Rob Smith
Hi, I've some more questions: - 3ds max - fbx - osg(Animation) - That modeling workflow is working, right? - Is it possible to control the animationspeed (of single animations)? - What about LOD? We're also using the rocketbox characters that come with 3 LODs and it would be nice to use them.