Hi,
when running my osg-app (or the osgviewer.exe) I noticed there are from time to
time some framerate-stutters (that seem independent from the scene).
I've tested on several pcs (osg-trunk, win7, single/dual/quad core, nvidia
graphics) with the same effects. To reproduce, I display a model
hmm it's broken again...
did you do something special yesterday?
thanks
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https works fine - thanks much!
(Nevertheless I'm wondering why http stopped working for me...)
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Hi,
for some days I always get a
access to '/svn/osg/!svn/vcc/default' forbidden
error when trying to update from trunk with tortoiseSVN.
I can access the repo from the browser other repos are working.
After some googling I found out that maybe it helps to restart the svn-server?
Thank you!
Hi Robert,
doesn't work for me :-(
any idea?
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ah.. now its working again - hurray!
thanks much (whatever you've done ;-))
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Hi,
I'm wondering how to apply an alphamask (from another image w alphachannel) to
a RTT-texture that is attached to a camera.
Thank you!
Cheers,
Rob
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Hi,
I just stumbled over some rotation-issues with my fbx-files (exported from
3dsMax, Exporter 2011.3). All of them are rotated -90° around the x-axis.
So I was wondering if this is the desired behaviour? And if yes, what exactly
is the prupose?
Thank you!
Cheers,
Rob
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Hi,
I had some serious problems getting a hardware-skinned model texured because
the skinning-shader overwrites the statesete of the model. With that all loaded
textures and other material-stuff were deleted.
So here's a tiny diff, that makes use of the existing stateset:
Code:
Index:
Hi,
I've some more questions:
- 3ds max - fbx - osg(Animation) - That modeling workflow is working, right?
- Is it possible to control the animationspeed (of single animations)?
- What about LOD? We're also using the rocketbox characters that come with 3
LODs and it would be nice to use them.
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