Yeah I did try that and it didn't work either. However, for some strange reason
if I call the closing routine once when the window is created, and then again
when I want it closed it works fine. Weird, I'm still trying to wrap my brain
around what is going on. Thanks for the response! Have a
Hey all,
I've been searching the forums this afternoon and can't seem to find the answer
to my question. I have a viewer setup with the following:
rViewer = new osgViewer::Viewer();
wm = new osgWidget::WindowManager(rViewer, width, height,
MASK_2D, osgWidget::WindowManager::PD_NONE);
Hey guys,
Thanks for the responses. Once I added UV mapping everything worked fine.
However I guess I'm unclear as to how to repeat an image over the surface of an
object with UV mapping. I will keep playing with it to see what I come up with.
Thanks again, you guys rock!
-Russ
I'm having issues exporting textured objects to .osg with blender. Generally
when I export and view them with osgviewer or osganimationviewer i don't get
the total image as a texture, I just end up with a color as the texture. If I
try to texture something with the lz.rgb image from
Hey everyone,
I've been experimenting with Blender Fluid simulations but I'm having issues
with the blender exporter. All of the objects export except the actual fluid. I
was hoping someone's had some experience with this or can confirm this isn't a
possibility.
Thanks in advance!
Russ
Hey Cedric,
I seem to be experiencing different results when I construct an animation in
one view (numpad 7) vs another (numpad 1). When I work in the latter I get the
expected results, otherwise it animates but unexpectedly. I suppose this is a
non-issue now that I have figured out how to make
Hey everyone,
I've been out of the loop for quite a while but I have picked back up a project
of mine. I have some models in blender that I want to animate for use in my app
but when I export them using the newest OSG exporter (thanks to Cedric!) I
don't get the results I'd hoped for using
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