We are currently using version 2.8.1 of OSG, so what I am about to say may not
jive with the version you are using.
1) Look to the console. The console should give you plenty of information on
errors that may be going on inside code. If you see nothing, try changing the
environment variable
http://sourceforge.net/project/showfiles.php?group_id=39061
Sample database for noncommercial use can be obtain at the above link. On this
page look for MPV Content.
Database team has been very busy. I am hoping to have something by August.
Ryan
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Read this topic online
Sorry, wrong link.
Try this one: http://sourceforge.net/projects/cigi/files/
Ryan
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http://forum.openscenegraph.org/viewtopic.php?p=27723#27723
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Well, I just wanted to post an update. I have a database engineer working part
time on creating a database for OSG to consume. I asked for the work to be
wrapped up by April. We then have to go through a few more steps to allow it
to be released publicly.
We currently have a publicly
Since you are using the debugger to execute the application, there are things
that the debugger is going to do that is going to slow the execution of your
application.
While the numbers seem very drastic, the only thing I can think of is using a
large number of breakpoints. Data and
Sorry for the late reply...
I'll be talking with our database engineers in the next couple of days. I'll
be seeing what we can come up with. I'm hoping to get some buildings, trees,
shrubs, walls, etc into the database, but I'll have to see after speaking with
them. I too would like this to
It seems that TerraPage experts are running thin these days for OSG. In the
spirit of trying to help out, I was wondering if the community has a publicly
available TerraPage database that is used for testing. If there is not one, I
can begin the process of producing one for public
More generally I'm not convinced that we need to deprecate the none
ref versions. I'd be inclined towards just documenting that
multi-threaded reads should use the Ref versions.
It might not be convincing to have to go back to the code base and remove these
unsafe sections of code, but
I was just wondering if there was any new information on this. Out of 8 PCs,
we are experiencing the same problem on only 1 of them.
Quadro FX 3700 (157.08)
Thanks,
Ryan
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http://forum.openscenegraph.org/viewtopic.php?p=21500#21500
Robert,
I just wanted to respond with my investigations and observations.
I sounds like the lack of a readRefFontFile() is a potential problem.
In the case of include/osgDB/ReadFile there are readRefNodeFile() etc.
functions that pass back a ref_ptr rather than a C pointer, and are
all
I've been investigating a crash that has plagued us for quite some time. I've
finally gotten some time to sit down and take a look at this.
Details:
OSG: 2.8.1
OS: WinXP SP3 32Bit
CPU: 8 Core 2.5GHz Xenon
Graphics: Quadro FX 3700 512 MB
Memory: Plenty
Description:
Our application embeds OSG
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