Re: [osg-users] how do I modify textures of an .IVE

2010-12-17 Thread Ryan H. Kawicki
We are currently using version 2.8.1 of OSG, so what I am about to say may not jive with the version you are using. 1) Look to the console. The console should give you plenty of information on errors that may be going on inside code. If you see nothing, try changing the environment variable

Re: [osg-users] Publicly Available TerraPage Database

2010-05-10 Thread Ryan H. Kawicki
http://sourceforge.net/project/showfiles.php?group_id=39061 Sample database for noncommercial use can be obtain at the above link. On this page look for MPV Content. Database team has been very busy. I am hoping to have something by August. Ryan -- Read this topic online

Re: [osg-users] Publicly Available TerraPage Database

2010-05-10 Thread Ryan H. Kawicki
Sorry, wrong link. Try this one: http://sourceforge.net/projects/cigi/files/ Ryan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27723#27723 ___ osg-users mailing list

Re: [osg-users] Publicly Available TerraPage Database

2010-02-12 Thread Ryan H. Kawicki
Well, I just wanted to post an update. I have a database engineer working part time on creating a database for OSG to consume. I asked for the work to be wrapped up by April. We then have to go through a few more steps to allow it to be released publicly. We currently have a publicly

Re: [osg-users] Strange Visual Studio behaviour

2010-02-12 Thread Ryan H. Kawicki
Since you are using the debugger to execute the application, there are things that the debugger is going to do that is going to slow the execution of your application. While the numbers seem very drastic, the only thing I can think of is using a large number of breakpoints. Data and

Re: [osg-users] Publicly Available TerraPage Database

2010-01-26 Thread Ryan H. Kawicki
Sorry for the late reply... I'll be talking with our database engineers in the next couple of days. I'll be seeing what we can come up with. I'm hoping to get some buildings, trees, shrubs, walls, etc into the database, but I'll have to see after speaking with them. I too would like this to

[osg-users] Publicly Available TerraPage Database

2010-01-06 Thread Ryan H. Kawicki
It seems that TerraPage experts are running thin these days for OSG. In the spirit of trying to help out, I was wondering if the community has a publicly available TerraPage database that is used for testing. If there is not one, I can begin the process of producing one for public

Re: [osg-users] Text Crash On Main Thread While DB Pager Unrefs Font From Temp Object Cache

2009-12-16 Thread Ryan H. Kawicki
More generally I'm not convinced that we need to deprecate the none ref versions. I'd be inclined towards just documenting that multi-threaded reads should use the Ref versions. It might not be convincing to have to go back to the code base and remove these unsafe sections of code, but

Re: [osg-users] problem with quadro cards database pager / terrapage terrains = black tiles

2009-12-15 Thread Ryan H. Kawicki
I was just wondering if there was any new information on this. Out of 8 PCs, we are experiencing the same problem on only 1 of them. Quadro FX 3700 (157.08) Thanks, Ryan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=21500#21500

Re: [osg-users] Text Crash On Main Thread While DB Pager Unrefs Font From Temp Object Cache

2009-12-14 Thread Ryan H. Kawicki
Robert, I just wanted to respond with my investigations and observations. I sounds like the lack of a readRefFontFile() is a potential problem. In the case of include/osgDB/ReadFile there are readRefNodeFile() etc. functions that pass back a ref_ptr rather than a C pointer, and are all

[osg-users] Text Crash On Main Thread While DB Pager Unrefs Font From Temp Object Cache

2009-12-11 Thread Ryan H. Kawicki
I've been investigating a crash that has plagued us for quite some time. I've finally gotten some time to sit down and take a look at this. Details: OSG: 2.8.1 OS: WinXP SP3 32Bit CPU: 8 Core 2.5GHz Xenon Graphics: Quadro FX 3700 512 MB Memory: Plenty Description: Our application embeds OSG