Hi Laurens and Sergey,
Thank for your answers, the problem was what Laurens brought up - I had
compiled (recopiled osgexp also) with VC 2010. I recompiled all (including
osg files) with 2008 and no more errors J
Cheers,
Seppo
From: osg-users-boun...@lists.openscenegraph.org
that causes the
problem anyway.
Thanks,
-Seppo
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Farshid
Lashkari
Sent: 26. tammikuuta 2012 20:02
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgmaxexp problems
Hi Seppo
The problem with the using svn rev 236 remains, but about the others:
animations needed sequence helper, and at material problem was not the
submaterial, but raytrace-material within the submaterial.
Hope this helps if someone is struggling with same problems.
-Seppo
From: osg-users
?
Also, how to get multi/sub materials exported correctly? It seems none of
the submaterials exports.
And third question, how to get keyframeless animations to get exported?
-Seppo
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Hi,
The tutorial about FindingNodes
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/FindingNod
es
is missing the link to the cpp file, just above the list of class
definition..
If possible could it be added there?
Cheers,
-Seppo
Hi Jan,
Thanks for the info! I got mixed up with OSG versions - I was first going to
compile with 2.9 series but then took the new release of 2.8.3 ..
Regards,
Seppo
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org
anywhere.. where can I download correct openvrml
distribution with those files/dirs? I found them not from openvrml.org nor
the sourceforge one..
-Seppo
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sceneState->setMode(GL_NORMALIZE, osg::StateAttribute::ON);
}
--
Thanks for any help,
Seppo
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Hi,
What is the current differences, possibilities and no-can-do's of different
exporters?
Having an up-to-date list in one place could be nice, so if possible could
different exporter developers or users answer to this message, adding to
list their exporters state, and exporter users could a
ypes.h(38) : error
C2059: syntax error : 'string'
1>C:\ohj\openvrml-0.17.12\src\libopenvrml\openvrml/basetypes.h(38) : error
C2146: syntax error : missing ';' before identifier 'color'
The OpenVRML itself compiled fine, these errors came at OSG..
Any idea of the problem?
how to get started?
Thanks!
Seppo
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instead of objs?
Thanks in advance!
-Seppo
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thanks for ÜMİT UZUN for your answer, I will try to look into those
osghanglide and other examples for partial examples. Anyway if anyone knows
an example (maybe outside of normal example package then) with much like
this movement described here, please post here..
-Seppo
-Original Message
Hi,
How can I create a game-like moving? This means, that I can use mouse to
look around and move with arrow keys - forward arrow key moving to direction
I am looking with mouse. From the example files I found only one kind of
movement, and not this kind at all..
Thanks in advance!
Seppo
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