Re: [osg-users] Crash using collada files

2010-05-15 Thread Ulrich von Zadow
On May 15, 2010, at 8:35 AM, Ulrich Hertlein wrote: Hi Uli, On 15/05/10 3:43 , Ulrich von Zadow wrote: I've narrowed the issue down further. This works: int main() { osgDB::readNodeFile(...) optimizer.Optimize(...) osgDB::writeNodeFile(...) } The same code executed

Re: [osg-users] Crash using collada files

2010-05-14 Thread Ulrich von Zadow
On May 14, 2010, at 12:33 AM, Ulrich Hertlein wrote: Hi Uli, On 14/05/10 2:06 , Ulrich von Zadow wrote: I'm running into a crash when displaying collada files. The same collada files load cleanly in osgviewer, and other files load cleanly in my app. So this is probably a bug in my

Re: [osg-users] Crash using collada files

2010-05-14 Thread Ulrich von Zadow
the number of vertices in the geometry, so it's not surprising the OpenGL driver is crashing. This error could mean a bug in the collada plugin, or possibly even a bug in the data file/the exported it came from. Robert. On Fri, May 14, 2010 at 9:54 AM, Ulrich von Zadow u...@archimedes

Re: [osg-users] Crash using collada files

2010-05-14 Thread Ulrich von Zadow
Hi Robert, On May 14, 2010, at 2:24 PM, Robert Osfield wrote: Hi Ulrich, On Fri, May 14, 2010 at 10:30 AM, Ulrich von Zadow u...@archimedes-solutions.de wrote: shouldn't osgviewer crash as well then? Valgrind reports nothing for osgviewer with this file. It's not crashing by fluke

Re: [osg-users] Crash using collada files

2010-05-14 Thread Ulrich von Zadow
and NormalIndices). On a mac, both variants work. Is it possible that there is some sort of static initialization issue? Cheers thanks for looking at this, Uli On May 14, 2010, at 4:14 PM, Ulrich von Zadow wrote: Hi Robert, On May 14, 2010, at 2:24 PM, Robert Osfield wrote: Hi

[osg-users] Crash using collada files

2010-05-13 Thread Ulrich von Zadow
::default_call_policies, boost::mpl::vector2void, avg::Player ::operator()(_object*, _object*) (invoke.hpp:94) Thanks for any help, Uli -- Ulrich von Zadow Software Engineer (Dipl. Inf.) Exhibit Development Tel +49 (0)30 / 2000 577 12 Fax +49 (0)30 / 2000 577 20 Skype: uzadow Archimedes

Re: [osg-users] Crash on program end

2010-05-05 Thread Ulrich von Zadow
(which is IMHO also part of 2.8.3) I'm not selecting PixelBufferCarbon, it's being selected by OSG internally. Cheers, Uli -- Ulrich von Zadow Software Engineer (Dipl. Inf.) Exhibit Development Tel +49 (0)30 / 2000 577 12 Fax +49 (0)30 / 2000 577 20 Skype: uzadow Archimedes Solutions GmbH

Re: [osg-users] Crash on program end

2010-05-02 Thread Ulrich von Zadow
); _pixelformat = NULL; } can you provide some more details about how your viewer-setup? cheers, Stephan Am 30.04.10 15:14, schrieb Ulrich von Zadow: Hi, my OSG program crashes on end: Thread 0 Crashed: 0 com.apple.agl 0x91e52a71 aglDestroyPixelFormat + 60 1

[osg-users] Crash on program end

2010-04-30 Thread Ulrich von Zadow
0x1ef4f600 Done destructing osg::View The crash happens (when it does) at the second PixelBufferCarbon::closeImplementation line. Any idea what I might be doing wrong? The logging output is a response to dereferencing the Viewer - nothing more. Cheers, Uli -- Ulrich von Zadow Software

[osg-users] Hiding main OSG window

2010-04-26 Thread Ulrich von Zadow
unsuccessfully to use GraphicsWindowEmbedded. Cheers, Uli -- Ulrich von Zadow Software Engineer (Dipl. Inf.) Exhibit Development Tel +49 (0)30 / 2000 577 12 Fax +49 (0)30 / 2000 577 20 Skype: uzadow Archimedes Solutions GmbH Saarbrücker Str. 24 10405 Berlin www.archimedes-solutions.com

Re: [osg-users] ffmpeg plugin on OS X / DarwinPorts

2009-03-03 Thread Ulrich von Zadow
mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Ulrich von Zadow Software Engineer (Dipl. Inf.) Exhibit Development Tel +49 (0)30 / 2000 577 12 Fax +49 (0)30 / 2000 577 20 Skype: uzadow Archimedes Solutions GmbH Saarbrü

Re: [osg-users] OSG in an existing OpenGL context

2009-01-28 Thread Ulrich von Zadow
solution would be to render the OSG scene to a a pbuffer and then use the pbuffer as a texture source for the original graphics context. This would isolate the OSG and your own OpenGL context completely from each other. Robert. On Fri, Jan 23, 2009 at 9:56 AM, Ulrich von Zadow u...@archimedes

[osg-users] OSG in an existing OpenGL context

2009-01-23 Thread Ulrich von Zadow
that libavg uses. libavg itself has no dependency on OSG and it's rendering state should be completely independent of the OSG state. Any ideas? Thanks, Uli -- Ulrich von Zadow Software Engineer (Dipl. Inf.) Exhibit Development Tel +49 (0)30 / 2000 577 12 Fax +49 (0)30 / 2000 577 20 Skype