Hi Robert,

shouldn't osgviewer crash as well then? Valgrind reports nothing for osgviewer 
with this file.

Loading cube_triangulate.dae from the collada test model database gives this:

CullVisitor::apply(Geode&) detected NaN,
    depth=nan, center=(2.26737e+37 -3.28032e+37 -3.28032e+37),
    matrix={
        nan nan nan nan 
        nan nan nan nan 
        nan nan nan nan 
        nan nan nan nan 
}

... repeated lots of times.

Cheers,

  Uli

On May 14, 2010, at 11:03 AM, Robert Osfield wrote:

> Hi Ulirch,
> 
> The crash looks like the DrawArrayLengths contains a length that
> exceeds the number of vertices in the geometry, so it's not surprising
> the OpenGL driver is crashing.
> 
> This error could mean a bug in the collada plugin, or possibly even a
> bug in the data file/the exported it came from.
> 
> Robert.
> 
> On Fri, May 14, 2010 at 9:54 AM, Ulrich von Zadow
> <[email protected]> wrote:
>> 
>> On May 14, 2010, at 12:33 AM, Ulrich Hertlein wrote:
>> 
>>> Hi Uli,
>>> 
>>> On 14/05/10 2:06 , Ulrich von Zadow wrote:
>>>> I'm running into a crash when displaying collada files. The same collada 
>>>> files load
>>>> cleanly in osgviewer, and other files load cleanly in my app. So this is 
>>>> probably a bug in
>>>> my code, but still - maybe someone here has an idea what's wrong. The 
>>>> setup is very
>>>> similar to osgscreencapture. Everything is being rendered into a pbuffer.
>>>> 
>>>> The first symptom that something is wrong is this output when running in 
>>>> valgrind:
>>>> 
>>>> View::init()
>>>> Done DatabasePager::addLoadedDataToSceneGraph0.497ms,        0.21ms  
>>>> objects0
>>>> 
>>>> ==1271==
>>>> ==1271== Conditional jump or move depends on uninitialised value(s)
>>>> ==1271==    at 0x7B19753: ComputeBound::vertex(osg::Vec3f const&) 
>>>> (BoundingBox:149)
>>>> ==1271==    by 0x7B18401: ComputeBound::drawArrays(unsigned int, int, int) 
>>>> (Drawable.cpp:690)
>>> 
>>> What I'd try first is to save the scenegraph to a file and check that for 
>>> anything out of
>>> the ordinary.
>> 
>> I've done that now. Nothing looks strange, but it's a little hard for me to 
>> see what 'out of the ordinary' means in this context. This is the Geode that 
>> is being traversed (it's also the last geode in the file):
>> 
>>        Geode {
>>          name "ID5226"
>>          nodeMask 0xffffffff
>>          cullingActive TRUE
>>          num_drawables 1
>>          Geometry {
>>            name "Material1"
>>            StateSet {
>>              rendering_hint DEFAULT_BIN
>>              renderBinMode INHERIT
>>              GL_CULL_FACE ON
>>              Material {
>>                ColorMode OFF
>>                ambientColor 0.2 0.2 0.2 1
>>                diffuseColor 0 1 0.916667 1
>>                specularColor 0 0 0 1
>>                emissionColor 0 0.5 0.458333 1
>>                shininess 0
>>              }
>>            }
>>            useDisplayList TRUE
>>            useVertexBufferObjects FALSE
>>            PrimitiveSets 1
>>            {
>>              DrawArrayLengths TRIANGLES 0 1
>>              {
>>                49647
>>              }
>>            }
>>            VertexArray Vec3Array 9643
>>            {
>>              -3.08069 18.7775 -0
>>              -1.07575 19.3925 -0
>>            [...]
>> 
>> 
>>> Are you able to get a stack trace from the crash?  Is it in the same spot 
>>> that valgrind is
>>> reporting?
>> 
>> Yep, the stacktrace looks very similar:
>> 
>> #0  ComputeBound::vertex (this=0xbff3b65c, ve...@0xa9d54ff8)
>>    at /home/archimedes/devel/deps/OpenSceneGraph-2.8/include/osg/Vec3f:85
>> #1  0xb4380402 in ComputeBound::drawArrays (this=0xbff3b65c,
>>    first=-1074547108, count=147156)
>>    at /home/archimedes/devel/deps/OpenSceneGraph-2.8/src/osg/Drawable.cpp:690
>> #2  0xb44255f2 in osg::DrawArrayLengths::accept (this=0xa693e68,
>>    funct...@0xbff3b65c)
>>    at 
>> /home/archimedes/devel/deps/OpenSceneGraph-2.8/src/osg/PrimitiveSet.cpp:91
>> [...]
>> 
>> Btw, the same code doesn't crash on a mac.
>> 
>> Cheers,
>> 
>>  Uli
>> 
>> --
>> Ulrich von Zadow
>> Software Engineer (Dipl. Inf.)
>> Exhibit Development
>> 
>> Tel +49 (0)30 / 2000 577 12
>> Fax +49 (0)30 / 2000 577 20
>> Skype: uzadow
>> 
>> Archimedes Solutions GmbH
>> Saarbrücker Str. 24 10405 Berlin
>> 
>> www.archimedes-solutions.com
>> 
>> Geschäftsführung:
>> W. Rien | J. Schmidtsiefen | S. Spenling
>> 
>> Amtsgericht: Berlin Charlottenburg
>> HR Nr.: 107563 B
>> UST-ID Nr.: DE-253.771.793
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
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>> 
> _______________________________________________
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--
Ulrich von Zadow
Software Engineer (Dipl. Inf.)
Exhibit Development

Tel +49 (0)30 / 2000 577 12
Fax +49 (0)30 / 2000 577 20
Skype: uzadow

Archimedes Solutions GmbH
Saarbrücker Str. 24 10405 Berlin

www.archimedes-solutions.com

Geschäftsführung:
W. Rien | J. Schmidtsiefen | S. Spenling

Amtsgericht: Berlin Charlottenburg
HR Nr.: 107563 B
UST-ID Nr.: DE-253.771.793








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