Re: [osg-users] [vpb] osgdem crash

2013-12-18 Thread Vénérée Randrianarisoa
Hi Jason,
Yes, i used the same binaries as yours on this website,I think that my
mistake is about the platform as I have Windows 7 64bits, I installed the
x64 though my OSG is x86. I have to check everything for release or debug
also. I will do that after Christmas I hope so, thanks a lot and I hope you
a Merry Christmas. Maia
Le 18 déc. 2013 14:37, Jason Beverage jasonbever...@gmail.com a écrit :

 Hi Maia,

 If you're on Windows I've been using the pre-built GDAL binaries at
http://www.gisinternals.com/sdk/ rather than building GDAL myself.  I use
GDAL 1.9 personally but osgEarth should work fine with later versions.

 GDAL is pretty easy to build but when you start needing extra
dependencies it can be a little bit of a pain tracking everything down so I
like those pre-built ones.

 Jason


 On Tue, Dec 17, 2013 at 9:48 PM, Veneree veneree.randrianari...@gmail.com
wrote:

 Hi Jason,
 OsgEarth needs osgQT to work and I just achieved to build osg with
osgQT. I hope to build osgEarth successfully now. I think I was also lost
for GDAL and need to choose the right one to be installed. May I ask you
which one did you use ? I wanted to start with VPB as there are examples on
it in the OSG cookbook, and at the same time I read some posts about using
OsgEarth instead of VPB. So I will try the two. Thanks, Maia

 Envoyé de mon iPod

 Le 2013-12-16 à 21:24, Jason Beverage jasonbever...@gmail.com a écrit :

 Nevermind, saw your email on the osgEarth forum.  Did Glenn's patch
work for you?


 On Mon, Dec 16, 2013 at 9:23 PM, Jason Beverage jasonbever...@gmail.com
wrote:

 Hi Maia,

 What issues are you having with osgEarth?  Is it crashing in the same
way as VPB?

 Jason


 On Mon, Dec 16, 2013 at 3:10 PM, Maia Randria nia.tok...@gmail.com
wrote:

 Hi Sebastian,
 Thank you for replying.

 I build VBP on my own (Cmake). I will check again for debug/release.
 I have trouble with osgEarth too so I need to fix this.

 Thanks,
 Maia

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Re: [osg-users] Comparison between OpenSceneGraph/Unity3D/Vizard of WorldViz

2011-10-25 Thread Vénérée Randrianarisoa
Thanks Ryan,

I forgot to mention VRJuggler that I am considering too since we are going
to use several input/output devices inside the CAVE.

Certainly, I will have a look into your VR JuggLua.

My concerns is about comparing the pro/con features of these tools, like
commercial vs. opensource, I understand that it could be very hard to do.
Cheers,

Maia

2011/10/25 Ryan Pavlik rpav...@iastate.edu

 shameless_plug
 You might also want to consider VR Juggler, which can be used with
 OpenSceneGraph.  I've built a set of bindings for VR Juggler and
 OpenSceneGraph and some extended capabilities that allow interpretive
 scripting (in Lua), as well as interactive code execution - it's called VR
 JuggLua, and is open source here:
 https://github.com/vance-group/vr-jugglua
 /shameless_plug

 Ryan


 On Tue, Oct 25, 2011 at 9:50 AM, Maia Randria 
 veneree.randrianari...@crulrg.ulaval.ca wrote:

 Hi,

 I am new in 3D tools and I am trying to compare several ones that are
 popular ... Sorry if I am a bit confused.

 Could someone give some kind of comparison about the main differences
 between Unity3D/OpenSceneGraph/Vizard of WorldViz if they could be compared?

 We are looking for 3D tools for our future CAVE-like.

 Thank you!

 Cheers,
 Maia

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 Ryan Pavlik
 HCI Graduate Student
 Virtual Reality Applications Center
 Iowa State University

 rpav...@iastate.edu
 http://academic.cleardefinition.com

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