Thanks Ryan, I forgot to mention VRJuggler that I am considering too since we are going to use several input/output devices inside the CAVE.
Certainly, I will have a look into your VR JuggLua. My concerns is about comparing the pro/con features of these tools, like commercial vs. opensource, I understand that it could be very hard to do. Cheers, Maia 2011/10/25 Ryan Pavlik <[email protected]> > <shameless_plug> > You might also want to consider VR Juggler, which can be used with > OpenSceneGraph. I've built a set of bindings for VR Juggler and > OpenSceneGraph and some extended capabilities that allow interpretive > scripting (in Lua), as well as interactive code execution - it's called VR > JuggLua, and is open source here: > https://github.com/vance-group/vr-jugglua > </shameless_plug> > > Ryan > > > On Tue, Oct 25, 2011 at 9:50 AM, Maia Randria < > [email protected]> wrote: > >> Hi, >> >> I am new in 3D tools and I am trying to compare several ones that are >> popular ... Sorry if I am a bit confused. >> >> Could someone give some kind of comparison about the main differences >> between Unity3D/OpenSceneGraph/Vizard of WorldViz if they could be compared? >> >> We are looking for 3D tools for our future CAVE-like. >> >> Thank you! >> >> Cheers, >> Maia >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=43545#43545 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > Ryan Pavlik > HCI Graduate Student > Virtual Reality Applications Center > Iowa State University > > [email protected] > http://academic.cleardefinition.com > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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