Thanks Ryan,

I forgot to mention VRJuggler that I am considering too since we are going
to use several input/output devices inside the CAVE.

Certainly, I will have a look into your VR JuggLua.

My concerns is about comparing the pro/con features of these tools, like
commercial vs. opensource, I understand that it could be very hard to do.
Cheers,

Maia

2011/10/25 Ryan Pavlik <[email protected]>

> <shameless_plug>
> You might also want to consider VR Juggler, which can be used with
> OpenSceneGraph.  I've built a set of bindings for VR Juggler and
> OpenSceneGraph and some extended capabilities that allow interpretive
> scripting (in Lua), as well as interactive code execution - it's called VR
> JuggLua, and is open source here:
> https://github.com/vance-group/vr-jugglua
> </shameless_plug>
>
> Ryan
>
>
> On Tue, Oct 25, 2011 at 9:50 AM, Maia Randria <
> [email protected]> wrote:
>
>> Hi,
>>
>> I am new in 3D tools and I am trying to compare several ones that are
>> popular ... Sorry if I am a bit confused.
>>
>> Could someone give some kind of comparison about the main differences
>> between Unity3D/OpenSceneGraph/Vizard of WorldViz if they could be compared?
>>
>> We are looking for 3D tools for our future CAVE-like.
>>
>> Thank you!
>>
>> Cheers,
>> Maia
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=43545#43545
>>
>>
>>
>>
>>
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>>
>
>
>
> --
> Ryan Pavlik
> HCI Graduate Student
> Virtual Reality Applications Center
> Iowa State University
>
> [email protected]
> http://academic.cleardefinition.com
>
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>
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