Hi,
I just got the dubious honour of becoming the poor sap who has to test the
viability of using OSG in an existing project. Trouble is, it's been written in
Borland C++ builder (and uses VCL,...). And the OSG source isn't fully
compatible with its quirks. To make matters worse, Borland uses
Yep, that seems to be it. I'm going to replace OperationQueue with
std::list ref_ptrOperation as a temporary fix.
Thanks :)
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21398#21398
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I can safely confirm that Borland's scoping is a little off sometimes.
Anyway, the C-based wrapper approach is probably the easiest; no more source
code mangling ;)
Cheers,
Wouter
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21419#21419
Simply renaming the typedef works.
The trouble with the Borland compiler is in many, tiny differences with other
compilers, that are individually easily rectified. According to the generated
makefile I got about 15% of the lib to compile so far :)
Still, compilation involves a lot of
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