Hi,
I wanted to know how to create a nodevisitor which traverses only
on visible nodes in the scene. Does *TRAVERSE_ACTIVE_CHILDREN* do that ?
Maruti Borker
IIIT Hyderabad
Website:- http://students.iiit.ac.in/~maruti
Blog:- http://marutiborker.wordpress.com
But when i went through the discussion, i found out that only geomety in the
leaves have seperate kd-tree and not a single kd-tree for the whole scene.
Correct me if i am wrong.
Maruti Borker
IIIT Hyderabad
Website:- http://students.iiit.ac.in/~maruti
Blog:- http://marutiborker.wordpress.com
Hi ,
I understood your point. That is why i said that the kd-tree
implemented in OSG wont be useful for my purpose. I just wanted to know if
there are any tools/code which creates a single kd-tree of the whole scene.
Regards,
Maruti Borker
IIIT Hyderabad
Website:- http
the kd-tree is being linked to a scenegraph in OSG and also
whether i could actually access the kd-tree for performing algorithms on top
of it. And also an advice whether using this linkage in OSG is useful for
storing spatial data. Do mail back incase of any doubts or clarifications .
Maruti Borker
Thanks for pointing out , i looked into the discussion and i think the
current setupd with kd-trees wont help me with my idea. Can anyone point me
to some tool/project which creates just the kd-tree ( near to optimal )
given a 3d scene . Any help would be appreciated.
Thanks
Maruti Borker
IIIT
the
nodemask of the calling viewer to 0x0 and other to be 0x1 . But this isnt
working can anybody state a better idea ?
--
Maruti Borker
IIIT Hyderabad
Website:- http://students.iiit.ac.in/~maruti
Blog:- http://marutiborker.wordpress.com
?
--
--
Maruti Borker
IIIT Hyderabad
Website:- http://students.iiit.ac.in/~maruti
Blog:- http://marutiborker.wordpress.com
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:20 PM, maruti borker [EMAIL PROTECTED] wrote:
I was going through the examples of osgal-0.6.1 ...
In the example osgal two sounds have been added ... and one of them is
added to the glider .
They had used createSound() function ... which they have included in
the example.
I wanted
?
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Maruti Borker
IIIT Hyderabad
Website:- http://students.iiit.ac.in/~maruti
Blog:- http
Thanks for the cut-pasted code :) ...
I have attached how i actually did it ..
On Dec 12, 2007 12:03 AM, Paul Speed [EMAIL PROTECTED] wrote:
maruti borker wrote:
Yes , even i wanted to have quake-type controls ... can u please copy
paste some example code so that i can have an idea
. This is what we've done to do
Quake-style controls.
I can probably include some cut-pasted examples of how we've done it if
you like. As I recall, we just query how far the mouse has been rolled
every frame... and screen boundary doesn't stop the rolling.
-Paul
maruti borker wrote:
When
limiting the
maximum speed of rotation.
Robert.
On Dec 9, 2007 7:46 PM, maruti borker [EMAIL PROTECTED] wrote:
I am trying to develop a normal walkthrough program in OSG . I am trying
use
wasd for movement and mouse for rotation .
W-front A-left D-right S-back .
The wads part is done
be considered depricated.
You will find it at: http://sourceforge.net/projects/osgal/ (just not
right now as sf.net is down).
/Anders
On Dec 5, 2007 6:41 PM, maruti borker [EMAIL PROTECTED] wrote:
I am using OSG 2.0 , i wanted to use OpenAL++ in my application . For
that i need
I am using OSG 2.0 , i wanted to use OpenAL++ in my application . For that i
need to have the present position of my Viewer ... But i am unable to find
it :( . I tried searchin the documentation but wasnt able to get any
information .
Can u please help me out
Thank in advance
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Maruti Borker
IIIT Hyderabad
Website:- http://students.iiit.ac.in/~maruti
Blog:- http://marutiborker.wordpress.com
Can anbody point me to the older mails atleast :(
Waiting in anticipation
On Nov 28, 2007 3:06 PM, maruti borker [EMAIL PROTECTED] wrote:
Hi all ,
I know this question has been asked again and again . But i am
sorry i wasnt able to find the previous mails in the archive
a black output. Can somebody help me out ??
And is there a way by which i can just use dummy cameras instead of dummy
viewers to take a screenshot ?
And how should i place the camera near the node ?
Thanx a lot in advance
--
Maruti Borker
IIIT Hyderabad
Website:- http://students.iiit.ac.in/~maruti
And should i write a small file like ADDITION.txt to explain what i have
added or corrected . Sorry for late reply was hibernating :(
On Nov 14, 2007 2:40 PM, Robert Osfield [EMAIL PROTECTED] wrote:
On Nov 13, 2007 8:33 PM, Jeremy L. Moles [EMAIL PROTECTED] wrote:
If this is a bug (I'm
I have developed an application which needs an auto-tour option .
So what i thought was to use osgviewer to record the path and then play it
using the saved_animation.path.
So first i created that saved_animation.path and then i added a keyboard
event , so that whenever i press 'a' the animation
you mean to say borders which come by default in the desktop enviornment you
are working in ???
On 10/2/07, Claudio Arduino [EMAIL PROTECTED] wrote:
hi!
this is my code:
osg::ref_ptrosg::viewer v=new osg::viewer();
v.setUpViewInWindow(515,0,512,512,0);
viewer.frame();
the window that
I am not able to find that mailing list ... i need the linux version can
somebody mail me the link or maybe address of mailing list ???
On 8/20/07, Serge Lages [EMAIL PROTECTED] wrote:
On 8/20/07, Robert Osfield [EMAIL PROTECTED] wrote:
A while back an engineer from Linden labs popped on
-7651*
Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival
- *Master Tambo Tetsura*
-Original Message-
*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] Behalf Of *maruti borker
*Sent
???
otherwise i wud need to code the whole editor myself :(
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Maruti Borker
IIIT hyderabad
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