Hi Tom,
Am 20.11.10 18:02, schrieb Thomas Hogarth:
Hi Stephan
I've got round to looking at the new changes, I've got one altered CMake
file (root one) just needed to default the windowing system to IOS. Other
issue is that I'm getting a crash on line 1056 of RenderStage.cpp. Think the
Hi Stephan
Sweet, yeah checked mine out on the 117th/18th soI'll give it a whirl now.
Cheers
Tom
On 20 November 2010 17:14, Stephan Huber ratzf...@digitalmind.de wrote:
Hi Tom,
Am 20.11.10 18:02, schrieb Thomas Hogarth:
Hi Stephan
I've got round to looking at the new changes, I've got
Hi Stephan,
Bingo, all looks good, great work mate. So I understand you are sending the
changes to Robert to be merged into the main osg branch. Sweet, if only you
lived near by, we could have a celebration drink :)
Cheers
Tom
On 20 November 2010 17:15, Thomas Hogarth thomas.hoga...@gmail.com
Hi Guys,
I note that you have been using the name IPhone in naming of the
GraphicsWindowIPhone, now that Apple have generalised the iPhone OS to
be iOS, I would suggest changing the names of the various
methods/classes/files to reflect the name iOS rather than iPhone.
Cheers,
Robert.
Hi Robert,
Am 17.11.10 10:00, schrieb Robert Osfield:
I note that you have been using the name IPhone in naming of the
GraphicsWindowIPhone, now that Apple have generalised the iPhone OS to
be iOS, I would suggest changing the names of the various
methods/classes/files to reflect the name
Hi Thomas, hi Robert,
I did some more tests on the fbo-issue and I got it working on my side,
but the fix is hackyish and not ready for primetime.
The underlying issue is the following:
on the iphone all rendering goes into a bunch of FBOs, when you want to
swap buffers (there are no implicit
HI Stephan,
On Tue, Nov 16, 2010 at 4:12 PM, Stephan Maximilian Huber
ratzf...@digitalmind.de wrote:
So what's your opinion to tackle this issue? Another virtual method
inside GraphicsWindow? Something like
virtual void osg::GraphicsWindow::unbindFbos() {}
where GraphicsWindowIphone
Hi Robert,
Am 16.11.10 17:51, schrieb Robert Osfield:
I wonder if the FBO Id for the iOS GraphicsContext could be stored in
the GraphicsContext and when it's non zero have rendering backend pick
up on the fact that the GraphicsContext isn't an ordinary graphics
context but really just a FBO
Hi Guys
This sounds great, one question Stephan, does your approach also fix the
problem I was having with having to setup any RTT after the ios view has
been created (i.e. after the first frame)?
I'll check this all out tommorw and try and have a big test session, I've
got an IPod touch 2nd and
Hi Stephan
One last thing that need adding to the IPhone Graphics window is the re
definitions for the gles2 frame buffer functions, essentially they just drop
the OES part. My file is attached, ignore anything other than the defines at
the top
Cheers
Tom
On 16 November 2010 21:37, Thomas
10 matches
Mail list logo