Hello,
What is the correct way to create an independent prerender step in OSG?
I'd like to paint a skydome (from osgEphemeris) to the framebuffer which
doesn't affect the near/far clipping plane computation, the z-buffer,
scene lighting etc.
I've tried around using osg::Camera with PRE_RENDER as
I do exactly that, using a camera which does the following:
1) Sets DO_NOT_COMPUTE_NEAR_FAR so that the skydome doesn't influence the
auto-z calculation; otherwise large skydome radii will skew the rest of the
scenes znear/zfar
2) Forces the projection matrix so that the skydome radius is within
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