Post processing generated the RenderStage/RenderBin's after the cull
traversals has complete on a subgraph can be a useful way to manage
techniques like your are suggesting, it does require you to understand
the details of the rendering backend though so it's not something I
Thank you, Robert, for your advice, I appreciate it.
I'll probably take the cull traversal mask approach, since I don't have much
spare time and it seems easier to implement. I'll post my results as soon as I
have them if someone else deals with the same problem.
I work on a deferred renderer for my master thesis. Everything is fine and now
I want to correctly render transparent objects. I want to use forward rendering
for that taks - just render the transparent objects in one pass, blend them
together and add it to buffer of rendered opaque
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