Hi All,
I had created animated texturing on terrain with using shaders but I have
already realized some artifacts on the terrain as you see from that
VIDEOhttp://www.fileden.com/files/2007/9/10/1423182/AnimetedTexturing.wmv.
Why have this strips created on the terrain in each loop?
Any advices to
Umit,
It's a well known gotcha with texture repeats.
Each vertex has increasing causticsCoord.x. Imagine the vertices with coord
0.0, 0.1, 0.2, 0.3 etc. The fragments in between any of these coords have
_interpolated_ texcoords i.e. a fragment halfway betwen 0.0 and 0.1 vertex
has a texcoord of
Hi David,
I unattached the fract math function and all strips gone away :) I haven't
thought it was a simple bug :)
Thanks so much.
Best regards.
Umit Uzun
2008/10/17 David Spilling [EMAIL PROTECTED]
Umit,
It's a well known gotcha with texture repeats.
Each vertex has increasing
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