Re: [osg-users] Zero Ballistics - open beta

2008-04-04 Thread Anders Backman
I got the message, Unable to compiler shader default, when I ran the game on
my computer equipped with 8600GT, VISTA 64Bit.

But from the screens it looks quite good.

/Anders


On Thu, Apr 3, 2008 at 10:45 PM, Jason Beverage [EMAIL PROTECTED]
wrote:

 Hi guys,

 I just downloaded the beta.  VERY impressive!  Christian, I assume that
 was you that just said Hi to me:)  I was just hosting a game so I could run
 around and see how you guys were using OSG so I was surprised to see someone
 join in:)

 Keep up the good work!

 Jason


 On Thu, Apr 3, 2008 at 4:01 PM, Christian Muschick 
 [EMAIL PROTECTED] wrote:

 
  Hi!
 
   Any ETA on the Linux client? :)
 
  Should be up during the next 1-2 days. Don't expect it to work on ATI
  cards, though, last time we tried it crashed horribly when compiling the
  GLSL shaders...
 
  regards
  christian
 
 
 
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
 
  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 


 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 



Anders Backman Email: [EMAIL PROTECTED]
HPC2N/VRlab Phone: +46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
http://www.cs.umu.se/~andersb
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Zero Ballistics - open beta

2008-04-04 Thread Serge Lages
Hi,

We have tested this morning at the office and it's really cool !
Keep doing this great job !

On Fri, Apr 4, 2008 at 8:47 AM, Anders Backman [EMAIL PROTECTED] wrote:

 I got the message, Unable to compiler shader default, when I ran the game
 on my computer equipped with 8600GT, VISTA 64Bit.

 But from the screens it looks quite good.

 /Anders



 On Thu, Apr 3, 2008 at 10:45 PM, Jason Beverage [EMAIL PROTECTED]
 wrote:

  Hi guys,
 
  I just downloaded the beta.  VERY impressive!  Christian, I assume that
  was you that just said Hi to me:)  I was just hosting a game so I could run
  around and see how you guys were using OSG so I was surprised to see someone
  join in:)
 
  Keep up the good work!
 
  Jason
 
 
  On Thu, Apr 3, 2008 at 4:01 PM, Christian Muschick 
  [EMAIL PROTECTED] wrote:
 
  
   Hi!
  
Any ETA on the Linux client? :)
  
   Should be up during the next 1-2 days. Don't expect it to work on ATI
   cards, though, last time we tried it crashed horribly when compiling
   the
   GLSL shaders...
  
   regards
   christian
  
  
  
   ___
   osg-users mailing list
   osg-users@lists.openscenegraph.org
  
   http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
 
 
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
 
  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 


 --


 
 Anders Backman Email: [EMAIL PROTECTED]
 HPC2N/VRlab Phone: +46 (0)90-786 9936
 Umea university Cellular: +46 (0)70-392 64 67
 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
 http://www.cs.umu.se/~andersb http://www.cs.umu.se/%7Eandersb
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org




-- 
Serge Lages
http://www.tharsis-software.com
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Zero Ballistics - open beta

2008-04-03 Thread Michael Ebner
Hello OpenSceneGraph community!

Sorry for spamming the list a bit, but it is not without any reason. We 
are using OSG in our game and it really helped us a lot in developing 
Zero Ballistics, therefore i really want to thank all the people who 
helped making OSG such a stable, mature, flexible but still fast scene 
graph library!

So here it comes:
Our team at QuantiCode is proud to announce that we have released
a public beta version of our game Zero Ballistics !

The game is designed as a multiplayer online title, featuring some 
fast-paced tank action. There are two opposing teams battling each other 
with heavily armed and armored tanks.
Players control their tank from the ego-perspective and fire weapons 
with a ballistic trajectory at their enemies, which requires a good 
aiming skill. Each player can equip his tank with different primary and 
secondary wepaons and can choose from a range of additional skills. As 
the game progresses, players are able to upgrade their tanks with 
weapon, speed and armor enhancements.


Please visit our website http://www.zeroballistics.com for
more information and download the client there!

Hopefully you will enjoy playing our game and you are welcome to post 
any feedback to our forum at http://forum.zeroballistics.com

kind regards,
Michael

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Zero Ballistics - open beta

2008-04-03 Thread Jean-Sébastien Guay
Hello Michael,

 Please visit our website http://www.zeroballistics.com for
 more information and download the client there!

Looks very nice from the screenshots! I was considering starting an 
indie game project using OSG, and seeing this makes me want to start 
very soon!

Good luck with the beta, I might pop in and play a game or two.

J-S
-- 
__
Jean-Sebastien Guay[EMAIL PROTECTED]
http://www.cm-labs.com/
 http://whitestar02.webhop.org/
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Zero Ballistics - open beta

2008-04-03 Thread Jeremy Moles
On Thu, 2008-04-03 at 21:14 +0200, Michael Ebner wrote:
 Hello OpenSceneGraph community!
 
 Sorry for spamming the list a bit, but it is not without any reason. We 
 are using OSG in our game and it really helped us a lot in developing 
 Zero Ballistics, therefore i really want to thank all the people who 
 helped making OSG such a stable, mature, flexible but still fast scene 
 graph library!
 
 So here it comes:
 Our team at QuantiCode is proud to announce that we have released
 a public beta version of our game Zero Ballistics !
 
 The game is designed as a multiplayer online title, featuring some 
 fast-paced tank action. There are two opposing teams battling each other 
 with heavily armed and armored tanks.
 Players control their tank from the ego-perspective and fire weapons 
 with a ballistic trajectory at their enemies, which requires a good 
 aiming skill. Each player can equip his tank with different primary and 
 secondary wepaons and can choose from a range of additional skills. As 
 the game progresses, players are able to upgrade their tanks with 
 weapon, speed and armor enhancements.
 
 
 Please visit our website http://www.zeroballistics.com for
 more information and download the client there!
 
 Hopefully you will enjoy playing our game and you are welcome to post 
 any feedback to our forum at http://forum.zeroballistics.com

Any ETA on the Linux client? :)

 kind regards,
 Michael
 
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Zero Ballistics - open beta

2008-04-03 Thread Christian Muschick

Hi!

 Any ETA on the Linux client? :)

Should be up during the next 1-2 days. Don't expect it to work on ATI 
cards, though, last time we tried it crashed horribly when compiling the 
GLSL shaders...

regards
christian



___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Zero Ballistics - open beta

2008-04-03 Thread Jason Beverage
Hi guys,

I just downloaded the beta.  VERY impressive!  Christian, I assume that was
you that just said Hi to me:)  I was just hosting a game so I could run
around and see how you guys were using OSG so I was surprised to see someone
join in:)

Keep up the good work!

Jason

On Thu, Apr 3, 2008 at 4:01 PM, Christian Muschick 
[EMAIL PROTECTED] wrote:


 Hi!

  Any ETA on the Linux client? :)

 Should be up during the next 1-2 days. Don't expect it to work on ATI
 cards, though, last time we tried it crashed horribly when compiling the
 GLSL shaders...

 regards
 christian



 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org