Re: [osg-users] Zero Ballistics - open beta
I got the message, Unable to compiler shader default, when I ran the game on my computer equipped with 8600GT, VISTA 64Bit. But from the screens it looks quite good. /Anders On Thu, Apr 3, 2008 at 10:45 PM, Jason Beverage [EMAIL PROTECTED] wrote: Hi guys, I just downloaded the beta. VERY impressive! Christian, I assume that was you that just said Hi to me:) I was just hosting a game so I could run around and see how you guys were using OSG so I was surprised to see someone join in:) Keep up the good work! Jason On Thu, Apr 3, 2008 at 4:01 PM, Christian Muschick [EMAIL PROTECTED] wrote: Hi! Any ETA on the Linux client? :) Should be up during the next 1-2 days. Don't expect it to work on ATI cards, though, last time we tried it crashed horribly when compiling the GLSL shaders... regards christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Zero Ballistics - open beta
Hi, We have tested this morning at the office and it's really cool ! Keep doing this great job ! On Fri, Apr 4, 2008 at 8:47 AM, Anders Backman [EMAIL PROTECTED] wrote: I got the message, Unable to compiler shader default, when I ran the game on my computer equipped with 8600GT, VISTA 64Bit. But from the screens it looks quite good. /Anders On Thu, Apr 3, 2008 at 10:45 PM, Jason Beverage [EMAIL PROTECTED] wrote: Hi guys, I just downloaded the beta. VERY impressive! Christian, I assume that was you that just said Hi to me:) I was just hosting a game so I could run around and see how you guys were using OSG so I was surprised to see someone join in:) Keep up the good work! Jason On Thu, Apr 3, 2008 at 4:01 PM, Christian Muschick [EMAIL PROTECTED] wrote: Hi! Any ETA on the Linux client? :) Should be up during the next 1-2 days. Don't expect it to work on ATI cards, though, last time we tried it crashed horribly when compiling the GLSL shaders... regards christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Anders Backman Email: [EMAIL PROTECTED] HPC2N/VRlab Phone: +46 (0)90-786 9936 Umea university Cellular: +46 (0)70-392 64 67 S-901 87 UMEA SWEDEN Fax: +46 90-786 6126 http://www.cs.umu.se/~andersb http://www.cs.umu.se/%7Eandersb ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Zero Ballistics - open beta
Hello OpenSceneGraph community! Sorry for spamming the list a bit, but it is not without any reason. We are using OSG in our game and it really helped us a lot in developing Zero Ballistics, therefore i really want to thank all the people who helped making OSG such a stable, mature, flexible but still fast scene graph library! So here it comes: Our team at QuantiCode is proud to announce that we have released a public beta version of our game Zero Ballistics ! The game is designed as a multiplayer online title, featuring some fast-paced tank action. There are two opposing teams battling each other with heavily armed and armored tanks. Players control their tank from the ego-perspective and fire weapons with a ballistic trajectory at their enemies, which requires a good aiming skill. Each player can equip his tank with different primary and secondary wepaons and can choose from a range of additional skills. As the game progresses, players are able to upgrade their tanks with weapon, speed and armor enhancements. Please visit our website http://www.zeroballistics.com for more information and download the client there! Hopefully you will enjoy playing our game and you are welcome to post any feedback to our forum at http://forum.zeroballistics.com kind regards, Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Zero Ballistics - open beta
Hello Michael, Please visit our website http://www.zeroballistics.com for more information and download the client there! Looks very nice from the screenshots! I was considering starting an indie game project using OSG, and seeing this makes me want to start very soon! Good luck with the beta, I might pop in and play a game or two. J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Zero Ballistics - open beta
On Thu, 2008-04-03 at 21:14 +0200, Michael Ebner wrote: Hello OpenSceneGraph community! Sorry for spamming the list a bit, but it is not without any reason. We are using OSG in our game and it really helped us a lot in developing Zero Ballistics, therefore i really want to thank all the people who helped making OSG such a stable, mature, flexible but still fast scene graph library! So here it comes: Our team at QuantiCode is proud to announce that we have released a public beta version of our game Zero Ballistics ! The game is designed as a multiplayer online title, featuring some fast-paced tank action. There are two opposing teams battling each other with heavily armed and armored tanks. Players control their tank from the ego-perspective and fire weapons with a ballistic trajectory at their enemies, which requires a good aiming skill. Each player can equip his tank with different primary and secondary wepaons and can choose from a range of additional skills. As the game progresses, players are able to upgrade their tanks with weapon, speed and armor enhancements. Please visit our website http://www.zeroballistics.com for more information and download the client there! Hopefully you will enjoy playing our game and you are welcome to post any feedback to our forum at http://forum.zeroballistics.com Any ETA on the Linux client? :) kind regards, Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Zero Ballistics - open beta
Hi! Any ETA on the Linux client? :) Should be up during the next 1-2 days. Don't expect it to work on ATI cards, though, last time we tried it crashed horribly when compiling the GLSL shaders... regards christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Zero Ballistics - open beta
Hi guys, I just downloaded the beta. VERY impressive! Christian, I assume that was you that just said Hi to me:) I was just hosting a game so I could run around and see how you guys were using OSG so I was surprised to see someone join in:) Keep up the good work! Jason On Thu, Apr 3, 2008 at 4:01 PM, Christian Muschick [EMAIL PROTECTED] wrote: Hi! Any ETA on the Linux client? :) Should be up during the next 1-2 days. Don't expect it to work on ATI cards, though, last time we tried it crashed horribly when compiling the GLSL shaders... regards christian ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org