[osg-users] blender2.5 exporter
Hi, just to talk about the blender 2.5 exporter. The plugin is on github https://github.com/cedricpinson/osgexport I fixed a few things and optimized model. I setup unittest too. Sadly the exporter does not support animation yet. It should come in a near futur. if you want to report bug/improve it everything is on github. Cheers, Cedric -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] blender2.5 exporter
On Wed, 2011-08-10 at 14:21 +0200, Cedric Pinson wrote: Hi, just to talk about the blender 2.5 exporter. The plugin is on github https://github.com/cedricpinson/osgexport I fixed a few things and optimized model. I setup unittest too. Sadly the exporter does not support animation yet. It should come in a near futur. Woot! 2.5 is (IMO) the best version of Blender to date, so this is awesome. What are the complications with 2.5 and animation? Has the internal animation mechanism been totally redesigned, or is it just getting at the old data in a new Python interface? if you want to report bug/improve it everything is on github. Cheers, Cedric ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] blender2.5 exporter
Hi, Both, api changed and some internal stuff too. But it's not so different. Cedric On Wed, 2011-08-10 at 10:16 -0400, Jeremy Moles wrote: On Wed, 2011-08-10 at 14:21 +0200, Cedric Pinson wrote: Hi, just to talk about the blender 2.5 exporter. The plugin is on github https://github.com/cedricpinson/osgexport I fixed a few things and optimized model. I setup unittest too. Sadly the exporter does not support animation yet. It should come in a near futur. Woot! 2.5 is (IMO) the best version of Blender to date, so this is awesome. What are the complications with 2.5 and animation? Has the internal animation mechanism been totally redesigned, or is it just getting at the old data in a new Python interface? if you want to report bug/improve it everything is on github. Cheers, Cedric ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Cedric Pinson Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 - cedric.pin...@plopbyte.com http://plopbyte.com - http://osgjs.org - http://showwebgl.com signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org