Paul has been moving his projects to Google Code today. I think the
GoogleCode osgephemeris was the official one now, per Don.
Jeremy wasn't feeling well this weekend, but I expect he'll be moving his
projects.
If anyone needs help re-hosting, just shout. It's pretty straightforward.
On Sat, Mar 14, 2015 at 12:07 PM, Jean-Sébastien Guay jean_...@videotron.ca
wrote:
Hello,
Even though I have been inactive in the past 3 years, I wanted to inform
anyone who might be interested. Since Google Code is closing down in less
than a year (http://google-opensource.blogspot.ca/2015/03/farewell-
to-google-code.html), I went ahead and moved my old pet project
osgboostpython to github.
https://github.com/Skylark13/osgboostpython
I think if I had to do it again, the lua scripting Robert has been working
on would be a much better base for python scripting support, and I would
not try to wrap all of OSG but rather expose specific functionality which
would be itself coded in C++. But if anyone is interested in what is there,
it costs me nothing to keep the source available, so well, there it is.
I take this opportunity to mention that other projects which are / were
part of the OSG ecosystem are still on Google Code, with no mention of them
moving / having moved. Perhaps it would be good for someone to get in touch
with their authors if they are not active on this mailing list anymore.
Unless they are dead projects of course.
Some by Paul Martz
https://code.google.com/p/osgworks/
https://code.google.com/p/osgbullet/
https://code.google.com/p/osgqsg/
https://code.google.com/p/osgephemeris/ (not sure if this is now the
official repo or if it's still at andesengineering...)
By Kim C. Bale and me (unfortunately I'm not admin, just committer, so I
can't move it myself)
https://code.google.com/p/osgocean/
Some by Jeremy Moles
https://code.google.com/p/osgcairo/
https://code.google.com/p/osgpango/
Some by Wang Rui
https://code.google.com/p/osgmodeling/
https://code.google.com/p/osgenginebook/
And there are others, just search for OSG or OpenSceneGraph at
code.google.com
Hope this helps,
J-S
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