hi,
what does the first parameter=unit in state.setTexCoordPointer mean?
the documentation just tells me its called unit ;)
is this
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2,GL_FLOAT,0,texCoordArray);
the same as
_state.setTexCoordPointer(0,2,GL_FLOAT,0,texCoordArray);
?
_state is a member variable of ShapeDrawable.
thanks in advance,
andi
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