Re: [osg-users] C++11 for next stable release of OpenSceneGraph?

2018-06-12 Thread Sebastian Messerschmidt
Hi Daniel, Sorry I was mixing up VSG and OSG here. For OSG you're totally right with your concerns. Cheers Sebastian > Hi Daniel, > Hi Sebastian, I'd rather target C++14/17 though since almost all modern compilers are good at keeping up with the new features (even Microsoft is doing a

Re: [osg-users] C++11 for next stable release of OpenSceneGraph?

2018-06-12 Thread Robert Osfield
HI Guys, Thanks for the feedback on adopting C++11 and later for the next stable OpenSceneGraph release. I am not planning on radical change to OSG in this timeframe, instead where things will be cleaned up and it's an easy change to adopt recent C++ functionality to achieve this. I don't

Re: [osg-users] C++11 for next stable release of OpenSceneGraph?

2018-06-12 Thread Sebastian Messerschmidt
Hi Daniel, > Hi Sebastian, I'd rather target C++14/17 though since almost all modern compilers are good at keeping up with the new features (even Microsoft is doing a good job here). you just have to consider that switching compilers isn't that easy for everyone, because they've constraints

Re: [osg-users] C++11 for next stable release of OpenSceneGraph?

2018-06-12 Thread Daniel Trstenjak
Hi Sebastian, > I'd rather target C++14/17 though since almost all modern compilers > are good at keeping up with the new features (even Microsoft is doing > a good job here). you just have to consider that switching compilers isn't that easy for everyone, because they've constraints that aren't

Re: [osg-users] C++11 for next stable release of OpenSceneGraph?

2018-06-12 Thread Sebastian Messerschmidt
Hi, I totally support the step to use a more modern feature set of C++. It really makes code easier to read, maintain and coding more fun. I'd rather target C++14/17 though since almost all modern compilers are good at keeping up with the new features (even Microsoft is doing a good job

Re: [osg-users] C++11 for next stable release of OpenSceneGraph?

2018-06-11 Thread Björn Blissing
I am also in total support to move to C++11. I am even inclined to favor moving all the way to C++17, which includes some nice features (my favorite being allowing initializers in if and switch statements). And even Visual Studio is somewhat conformant:

Re: [osg-users] C++11 for next stable release of OpenSceneGraph?

2018-06-11 Thread Chris Hanson
I'm totally in support of moving to C++11. On Mon, Jun 11, 2018 at 2:14 AM Alberto Luaces wrote: > Robert Osfield writes: > > > I would suggest that OpenSceneGraph-3.x series remain compilable > > without needing C++11. So 3.6.x for instance we'll make bug fixes etc > > but never change the

Re: [osg-users] C++11 for next stable release of OpenSceneGraph?

2018-06-11 Thread Alberto Luaces
Robert Osfield writes: > I would suggest that OpenSceneGraph-3.x series remain compilable > without needing C++11. So 3.6.x for instance we'll make bug fixes etc > but never change the compiler requirements. Having that fallback (3.x) for the tiny amount of systems that don't support C++11 is a