Hi Daniel,
Sorry I was mixing up VSG and OSG here. For OSG you're totally right
with your concerns.
Cheers
Sebastian > Hi Daniel, > Hi Sebastian,
I'd rather target C++14/17 though since almost all modern compilers
are good at keeping up with the new features (even Microsoft is doing
a
HI Guys,
Thanks for the feedback on adopting C++11 and later for the next
stable OpenSceneGraph release.
I am not planning on radical change to OSG in this timeframe, instead
where things will be cleaned up and it's an easy change to adopt
recent C++ functionality to achieve this. I don't
Hi Daniel, > Hi Sebastian,
I'd rather target C++14/17 though since almost all modern compilers
are good at keeping up with the new features (even Microsoft is doing
a good job here).
you just have to consider that switching compilers isn't that easy for
everyone, because they've constraints
Hi Sebastian,
> I'd rather target C++14/17 though since almost all modern compilers
> are good at keeping up with the new features (even Microsoft is doing
> a good job here).
you just have to consider that switching compilers isn't that easy for
everyone, because they've constraints that aren't
Hi,
I totally support the step to use a more modern feature set of C++. It
really makes code easier to read, maintain and coding more fun. I'd
rather target C++14/17 though since almost all modern compilers are good
at keeping up with the new features (even Microsoft is doing a good job
I am also in total support to move to C++11.
I am even inclined to favor moving all the way to C++17, which includes some
nice features (my favorite being allowing initializers in if and switch
statements). And even Visual Studio is somewhat conformant:
I'm totally in support of moving to C++11.
On Mon, Jun 11, 2018 at 2:14 AM Alberto Luaces wrote:
> Robert Osfield writes:
>
> > I would suggest that OpenSceneGraph-3.x series remain compilable
> > without needing C++11. So 3.6.x for instance we'll make bug fixes etc
> > but never change the
Robert Osfield writes:
> I would suggest that OpenSceneGraph-3.x series remain compilable
> without needing C++11. So 3.6.x for instance we'll make bug fixes etc
> but never change the compiler requirements.
Having that fallback (3.x) for the tiny amount of systems that don't
support C++11 is a
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