Hi,
I eventually abandoned my tries to use GL3. As I stated before, at the time I
tried to use it (under Windows) my conclusion was that the file osg/GL needs
some fixing to work under Windows. I don't know what the state is now (I was
using 2.9.9).
Cheers,
Florian
--
Read
Hi,
I am having exactly the same issues, please could you post your suggestion how
to fix this ?
Thank you!
Cheers,
ParticlePeter
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=34103#34103
___
Hi,
I am getting compile errors with VS 2008, e.g. a define min conflicts with
the line:
Code:
if (fabs(length2) = std::numeric_limitsdouble::min())
in Matrix_implemenation.cpp.
The define comes from Windows SDK 7.1 WinDef.h that looks like this:
Code:
#ifndef NOMINMAX
#ifndef max
Hi,
I just figured there's more problems because of gl3.h including windows.h, well
at least the one I am trying to use, which is
http://www.opengl.org/registry/api/gl3.h
It includes windows.h if APIENTRY is not defined.
The relevant portion of (my) gl3.h reads:
Code:
#if defined(_WIN32)
Hi Peter,
As Paul mentions, as you've found out the hard way, right now you have
to set the flags all manually to disable/enable the appropriate parts
of the OSG to build against the different GL targets.
My plan has been to test out the ports as flexible as possible -
trying out GLES paths on
Paul Martz wrote:
I believe this is already in a post somewhere, so the search function
should be covered. :-)
It'd be nice if selecting the OSG_GL3_AVAILABLE CMake variable would
automatically re-set all the FFP-type variables, but currently it does
not do so, and you have to do this
Just for the search function :)
If you get errors like this:
error C2039: 'glBegin' : is not a member of '`global namespace''
error C3861: 'glBegin': identifier not found
error C2039: 'glEnd' : is not a member of '`global namespace''
error C3861: 'glEnd': identifier not found
turn off
I believe this is already in a post somewhere, so the search function
should be covered. :-)
It'd be nice if selecting the OSG_GL3_AVAILABLE CMake variable would
automatically re-set all the FFP-type variables, but currently it does
not do so, and you have to do this manually.
Paul Martz
Hi John,
On Fri, Nov 27, 2009 at 3:21 AM, John Price john.pric...@gmail.com wrote:
My understanding of the way bindness graphics actually achieves its speedup
is by not requiring CPU dereferencing of graphic object pointers and the
likely L2 cache misses this causes.
NVidia bindless
Hi John,
On Wed, Nov 25, 2009 at 9:02 PM, John Price john.pric...@gmail.com wrote:
My project is still in development and has a long term objective. My view is
forward looking, so I am interested in embracing gl3 as development
progresses. I am primarily developing for nVidia hardware, and
Hi Robert,
My understanding of the way bindness graphics actually achieves its speedup is
by not requiring CPU dereferencing of graphic object pointers and the likely L2
cache misses this causes.
nVidia states:
OpenGL has evolved in a way that allows applications to replace many of the
Hi Robert and Paul,
Thank you both for your replies. Your answers affirmed my own investigations
into gl3.
For Paul - my OSG project is being developed for Win32 x64. I have just moved
it to Windows 7 x64. It is tied to Windows because it is designed to work in
concert with other Windows
Hi John,
I haven't tried GL3 yet - this work was done by Paul Martz, but I did
the GLES work which served as ground work for the GL3 support so I'll
have bash at an answer:
On Mon, Nov 23, 2009 at 10:58 PM, John Price john.pric...@gmail.com wrote:
My nVidia graphics driver supports GL 3.2. So I
Hi Robert,
Thank you again for taking the time to reply. Your assumptions were correct, I
had not turned off the other GL options.
I am planning to play with gl3 a little, there must be some advantages to using
it. But it also seems at first glance that one might be giving up some
Hi,
My nVidia graphics driver supports GL 3.2. So I enabled OSG_GL3_AVAILABLE and
got hundreds of errors about gl3.h. I downloaded gl3.h from OpenGL.org and
placed it where it would be found, and got hundreds of new errors.
I know I am doing something wrong and was wondering if someone would
15 matches
Mail list logo