Hi Guy,
I have looked into the revision that Konstantin made back in January
and it looks to me like the intent was to prevent the viewer from
starting threads before you've called realize:
On Thu, 12 Jul 2018 at 17:52, Guy Volckaert wrote:
> I also looked at the osg-submissions archives and could not find any trace of
> this change. I went back as far as June 2017.
Most submissions now come it via pull requests on github.
Robert.
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Actually, if we want to adjust the threading affinity when cycling through the
threading model, then would`t be better to if we replaced:
Code:
if (isRealized() && _threadingModel!=SingleThreaded) startThreading();
by
Code:
if (isRealized() && _threadingModel!=SingleThreaded)
Hi,
I also looked at the osg-submissions archives and could not find any trace of
this change. I went back as far as June 2017.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74329#74329
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Hi,
I looked at the commit but the description does not clearly provide a reason
for the change. I looked at the forum but could not find anything. I'll try the
mailing list next.
Thank you!
Cheers,
Guy
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Read this topic online here:
Hi Guy,
The commit that changes this was:
ommit bb84f1ea3c23625a645b9c2848202bca7c566efb
Author: Konstantin S. Matveyev
Date: Sat Jan 13 15:46:53 2018 +0300
osgViewer::ViewerBase setThreadingModel func fix: should not start
threading, must only restart
Off the top of my head I only
Hi,
When I try to cycle through the threading models by pressing the 'm' key (when
the ThreadingHandler is registered) the stats would indicates the correct
threading model, but the engine would remain in SingleThreaded. So I started
investigating the issue and I noticed that, with OSG v3.6.2,
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