Hi Art,
thank you for clearing this up to me, it works perfectly now!
What I was trying to accomplish was the rendering of a cube frontface/backface
culled in order to generate a "direction texture" for a volume rayaster I'm
currently working on.
Thanks again!
Cheers,
Martin
---
Hi Martin,
ok, first of all, it seems the way how you use osgPPU is not correct. Second,
this problem is actually osg related, since osgPPU has nothing to do with
back/front face culling.
Ok, now lets try to solve your issue:
- In your code I see you attach the UnitInOut directly to the proces
Hi,
I guess I'm missing something really obvious here.
I'm trying to render a simple scene (just a cube), keep the result in a texture
and use this texture as a state texture attribute. Only the backfaces of the
scene need to be rendered.
My approach so far is as follows:
1. Create the scene
3 matches
Mail list logo