To Sukender: thank you for your concern, but indeed your file has been removed,
at least for me, this is the message displayed at the thread you provided where
I guess the file was: The Extension '7z' was deactivated by an board admin,
therefore this Attachment is not displayed.
For the
Hi Anastasia,
I guess you did not understand what I wrote... I suggest to get the source
files I submitted, and recompile the Collada plugin with them.
Cheers,
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Anastasia Papas hyper_pon...@hotmail.com a
I guess you're right.. I am not really experienced, that's why I am so stuck on
this :-(
Where can I find the source files you submitted ?
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In the post :)
They are attached to the email I sent.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
- Anastasia Papas hyper_pon...@hotmail.com a écrit :
I guess you're right.. I am not really experienced, that's why I am so
stuck on this :-(
Hi Daniele and Anastasia,
Please have a look at [osg-submissions] Collada reader - Non-empty texture
units. I proposed a change which puts all filled textures unit to to zero.
Example: when texture units 1 and 2 are filled, they become 0 and 1.
This hasn't been accepted (yet?). But please let
Hello Sukender,
Thank you very much for your reply! I went through my collada file and all I
found related to either unit which you suggested should change are the
following two lines:
unit name=inch meter=0.0254/
wire_units0/wire_units
And then I looked for texture too:
texture
Hi!
I am facing the same problem, only difference I am using an export from 3ds max!
Did you finally solve this problem and how?
Thank you anyways!!
Anastasia
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Hi,
when I open some collada file, created with maya, in osg 2.9.11 I've this
error:
osg Dae plugin error: Texture coordinate set 0 not found
and the result is that the texture isn't loaded.
why??
thanks
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