Re: [osg-users] [osgPlugins] osg Dae plugin error: Texture coordinate set 0 not found

2011-04-14 Thread Anastasia Papas
To Sukender: thank you for your concern, but indeed your file has been removed, 
at least for me, this is the message displayed at the thread you provided where 
I guess the file was: The Extension '7z' was deactivated by an board admin, 
therefore this Attachment is not displayed.

For the collada textures problem:
I uninstalled and install all OSG modules and dependencies from the begining. 
Instead of using collada-dom libraries in my project linker I used now the 
prebuilt dependency package provided at the 
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies

All works OK now! All textures are there!

Thanks again!

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Re: [osg-users] [osgPlugins] osg Dae plugin error: Texture coordinate set 0 not found

2011-04-12 Thread Sukender
Hi Anastasia,

I guess you did not understand what I wrote... I suggest to get the source 
files I submitted, and recompile the Collada plugin with them.
Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

- Anastasia Papas hyper_pon...@hotmail.com a écrit :

 Hello Sukender,
 
 Thank you very much for your reply! I went through my collada file and
 all I found related to either unit which you suggested should change
 are the following two lines:
 
 unit name=inch meter=0.0254/
 
 wire_units0/wire_units
 
 
 And then I looked for texture too:
 
 
 texture texture=V4SmplTorsoM_BKN_jpg-sampler texcoord=CHANNEL1/
 
 bind_vertex_input semantic=CHANNEL1 input_semantic=TEXCOORD
 input_set=0/
 
 input semantic=TEXCOORD source=#geom-Victoria_4.2-map1 offset=2
 set=0/
 
 I don't know to which of all you were refering that should change, but
 anyway all of the are set to 0.
 
 Please help me, I am really stack on this for long time and I have no
 idea how to fix it :-/ I really need my textures :-|
 
 Thank you once again for your time!!
 
 Best Regards,
 
 Anastasia
 
 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=38405#38405
 
 
 
 
 
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Re: [osg-users] [osgPlugins] osg Dae plugin error: Texture coordinate set 0 not found

2011-04-12 Thread Anastasia Papas
I guess you're right.. I am not really experienced, that's why I am so stuck on 
this :-(

Where can I find the source files you submitted ?

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Re: [osg-users] [osgPlugins] osg Dae plugin error: Texture coordinate set 0 not found

2011-04-12 Thread Sukender
In the post :)
They are attached to the email I sent.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

- Anastasia Papas hyper_pon...@hotmail.com a écrit :

 I guess you're right.. I am not really experienced, that's why I am so
 stuck on this :-(
 
 Where can I find the source files you submitted ?
 
 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=38431#38431
 
 
 
 
 
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Re: [osg-users] [osgPlugins] osg Dae plugin error: Texture coordinate set 0 not found

2011-04-11 Thread Sukender
Hi Daniele and Anastasia,

Please have a look at [osg-submissions] Collada reader - Non-empty texture 
units. I proposed a change which puts all filled textures unit to to zero. 
Example: when texture units 1 and 2 are filled, they become 0 and 1.
This hasn't been accepted (yet?). But please let us know it it solves your 
issue.

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

- Anastasia Papas hyper_pon...@hotmail.com a écrit :

 Hi!
 
 I am facing the same problem, only difference I am using an export
 from 3ds max!
 
 Did you finally solve this problem and how?
 
 Thank you anyways!!
 
 Anastasia
 
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 http://forum.openscenegraph.org/viewtopic.php?p=38383#38383
 
 
 
 
 
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Re: [osg-users] [osgPlugins] osg Dae plugin error: Texture coordinate set 0 not found

2011-04-11 Thread Anastasia Papas
Hello Sukender,

Thank you very much for your reply! I went through my collada file and all I 
found related to either unit which you suggested should change are the 
following two lines:

unit name=inch meter=0.0254/

wire_units0/wire_units


And then I looked for texture too:


texture texture=V4SmplTorsoM_BKN_jpg-sampler texcoord=CHANNEL1/

bind_vertex_input semantic=CHANNEL1 input_semantic=TEXCOORD input_set=0/

input semantic=TEXCOORD source=#geom-Victoria_4.2-map1 offset=2 set=0/

I don't know to which of all you were refering that should change, but anyway 
all of the are set to 0.

Please help me, I am really stack on this for long time and I have no idea how 
to fix it :-/ I really need my textures :-|

Thank you once again for your time!!

Best Regards,

Anastasia

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Re: [osg-users] [osgPlugins] osg Dae plugin error: Texture coordinate set 0 not found

2011-04-10 Thread Anastasia Papas
Hi!

I am facing the same problem, only difference I am using an export from 3ds max!

Did you finally solve this problem and how?

Thank you anyways!!

Anastasia

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[osg-users] [osgPlugins] osg Dae plugin error: Texture coordinate set 0 not found

2011-03-25 Thread daniele argiolas
Hi,
when I open some collada file, created with maya, in osg 2.9.11 I've this 
error: 
osg Dae plugin error: Texture coordinate set 0 not found

and the result is that the texture isn't loaded.

why??

thanks

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