Hi Julien,
Minimizing the CPU cost of administration of vertex array objects and
vertex buffer objects is core consideration to the design and
implementation of the VertexArrayState. Any extra cost over what
there exist already is not acceptable.
Cheers,
Robert.
On Mon, 31 Dec 2018 at 16:11,
Hi,
What do you think of this kind of change:
-adding a VertexArrayState comparator ( compare vbos and ebo and their dispatch
index)
-in State::SetCurrentVertexArrayState(vas):
if(current->compare(vas))return;
current=vas;
It would add a little overcost but would be quite usefull in case
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