[osg-users] [vpb] Changing a terrains Nodemask

2011-11-19 Thread Torben Dannhauer
Hi,

Just to ensure my theory and not to process a garbage DB in VPB:

I started to process a DB with the --terrain-mask 0x1 option. After some days 
I restarted the process with vpbmaster --tasks build_master.tasks, but forgot 
the --terrain-mask 0x1 parameter. I scanned the database meta files like 
build_master.source etc but the option is nothing mentioned. So I assume it has 
to be added to the vpbmaster call and my vpb runs already 2 day without this 
option, so part of the DB has a terrain mask, and another part not.

Just to ensure that I do have options to correct the issue afterwards:

Can I apply a visitor on the database after creating it?
I want to traverse it through all pLOD elements to set the nodemask to 0x1.

Or is there any reason I forgot which prevents me to do that?

Thank you!

Cheers,
Torben

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Re: [osg-users] [vpb] Changing a terrains Nodemask

2011-11-19 Thread Chris 'Xenon' Hanson
On 11/19/2011 1:28 AM, th Dannhauer wrote:
 Can I apply a visitor on the database after creating it?
 I want to traverse it through all pLOD elements to set the nodemask to 0x1.

  AFAIK, you should be just fine if you do this.

  You could make a tiny test database to try this on to be sure.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com 
http://www.alphapixel.com/
  Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. 
Contracting.
There is no Truth. There is only Perception. To Perceive is to Exist. - 
Xen
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