Re: [osg-users] --subtile option for osgdem working?
Hi Nolan, You have a couple of options for reducing the elevation resolution, either use the command line option --tile-terrain-size size It defaults to ta size of 64, so reduce this to something like 16. The other route is to use the --terrain option and at runtime vary the sampling by setting the osgTerra::Terrain sample ratio. The osgmultitexturecontrol example shows how you you can decorate a terrain database to do this. Robert. On Sat, Jul 12, 2008 at 1:11 AM, Nolan Wester [EMAIL PROTECTED] wrote: Robert, Is there a way to tell osgdem to generate less triangles while keeping high resolution texture? For example, say I only want to generate the amount of triangles equivalent to what would be generated by osgdem in level 3. But I want the texture in that resulting terrain to reach full resolution. If I use: osgdem ... -l 3 then I will get the limited number of triangles as desired, but the texture will be very low resolution. Thanks -N On Thu, Jul 10, 2008 at 12:07 PM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Nolan, The sutile parameters is used during distributed/incremental builds run by vpbmaster, it's not something you will use in normal osgdem usage. Robert. On Thu, Jul 10, 2008 at 6:41 PM, Nolan Wester [EMAIL PROTECTED] wrote: Greetings, Is the --subtile option for osgdem working properly? It seems to be counting incorrectly when I use it. For example, --subtile 2 0 0 generates only one tile when in fact there should be subtiles 2 0 1, 2 0 2, 2 1 0, ... Using --subtile 1 0 0 ends up generating more tiles for level 2 but even that misses some. This is with osgdem 0.9.8 Thank you, Nolan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] --subtile option for osgdem working?
Robert, Is there a way to tell osgdem to generate less triangles while keeping high resolution texture? For example, say I only want to generate the amount of triangles equivalent to what would be generated by osgdem in level 3. But I want the texture in that resulting terrain to reach full resolution. If I use: osgdem ... -l 3 then I will get the limited number of triangles as desired, but the texture will be very low resolution. Thanks -N On Thu, Jul 10, 2008 at 12:07 PM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Nolan, The sutile parameters is used during distributed/incremental builds run by vpbmaster, it's not something you will use in normal osgdem usage. Robert. On Thu, Jul 10, 2008 at 6:41 PM, Nolan Wester [EMAIL PROTECTED] wrote: Greetings, Is the --subtile option for osgdem working properly? It seems to be counting incorrectly when I use it. For example, --subtile 2 0 0 generates only one tile when in fact there should be subtiles 2 0 1, 2 0 2, 2 1 0, ... Using --subtile 1 0 0 ends up generating more tiles for level 2 but even that misses some. This is with osgdem 0.9.8 Thank you, Nolan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] --subtile option for osgdem working?
Greetings, Is the --subtile option for osgdem working properly? It seems to be counting incorrectly when I use it. For example, --subtile 2 0 0 generates only one tile when in fact there should be subtiles 2 0 1, 2 0 2, 2 1 0, ... Using --subtile 1 0 0 ends up generating more tiles for level 2 but even that misses some. This is with osgdem 0.9.8 Thank you, Nolan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] --subtile option for osgdem working?
Hi Nolan, The sutile parameters is used during distributed/incremental builds run by vpbmaster, it's not something you will use in normal osgdem usage. Robert. On Thu, Jul 10, 2008 at 6:41 PM, Nolan Wester [EMAIL PROTECTED] wrote: Greetings, Is the --subtile option for osgdem working properly? It seems to be counting incorrectly when I use it. For example, --subtile 2 0 0 generates only one tile when in fact there should be subtiles 2 0 1, 2 0 2, 2 1 0, ... Using --subtile 1 0 0 ends up generating more tiles for level 2 but even that misses some. This is with osgdem 0.9.8 Thank you, Nolan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org