Essentially, it REALLY depends, because some formats are text based while
others may be proprietary file types. Some are designed for animation,
others may include textures. It might help to try experimenting with some of
them. See which ones you like.
-Masoug
_
.openscenegraph.org] On Behalf Of Yong
Wang
Sent: Wednesday, April 14, 2010 10:39 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 3D model fomat
Hi, Gordon:
Thanks a lot for your quick response, does that mean IVE provides better
performance for runtime?
Yong
-Original Message-
F
14, 2010 10:24 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 3D model fomat
Depends on what you want and the tools you have
I personally think Open-flight through Creator or one of the few clones
out there now, is a good choice for to modeling and then convert to IVE
for run time. Others
ay, April 14, 2010 9:37 AM
To: OpenSceneGraph Users
Subject: [osg-users] 3D model fomat
Hi,
I'm learning OSG, and trying to build a ship simulator.
What is the best 3D model format I should use? Is it OpenFlight, or 3ds,
or obj?
Thanks a lot,
Yong
_
Hi,
I'm learning OSG, and trying to build a ship simulator.
What is the best 3D model format I should use? Is it OpenFlight, or 3ds,
or obj?
Thanks a lot,
Yong
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