Hi

Generally in many cases yes IVE's will/can help improve your runtime
performance especially load time, when converting from other formats
such as 3DS, FLT to IVE optimizations can be done that can aid the run
time as well , but could model a lot of that as but most folks don't
model that way these days, it's a skill that being lost

Whatever the run-time you use it is generally found that the native
binary format IVE in the case of OSG will typically outperform the
generic modeling formats 

Having said that how you model a feature or set of features can also
dramatically improve or hit the runtime performance whether or not you
use IVE etc


Gordon Tomlinson
Product Manager 3d Technology & Project Wyvern
Overwatch(r)
An Operating Unit of Textron Systems

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Yong
Wang
Sent: Wednesday, April 14, 2010 10:39 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 3D model fomat

Hi, Gordon:

Thanks a lot for your quick response, does that mean IVE provides better
performance for runtime?

Yong
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
Tomlinson, Gordon
Sent: Wednesday, April 14, 2010 10:24 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] 3D model fomat

Depends on what you want and the tools you have

I personally think Open-flight through Creator or one of the few clones
out there now, is a good choice for to modeling  and then convert to IVE
for run time. Others uses 3ds and obj fine but I' also old school and
know Creator very well. (Main problem with Creator is simply cost
compared to other tools )

We recently created a SKP importer/export for Sketch up to OSG and the
models that come out of Sketch up are no really ready prime time Vis-Sim
it create what to complex models that look very simple in SketchUp but
when exported become nightmares...




Gordon Tomlinson
Product Manager 3d Technology & Project Wyvern
Overwatch(r)
An Operating Unit of Textron Systems
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Yong
Wang
Sent: Wednesday, April 14, 2010 9:37 AM
To: OpenSceneGraph Users
Subject: [osg-users] 3D model fomat

Hi,

I'm learning OSG, and trying to build a ship simulator. 

What is the best 3D model format I should use? Is it OpenFlight, or 3ds,
or obj?

Thanks a lot,
Yong
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