Thank you very much... it worked!!
either
%inline %{
osg::Geode *NodeToGeode2(osg::Node *b) {
return dynamic_castosg::Geode*(b);
}
%}
or
%extend osg::Node {
virtual osg::Geode* asGeode() {return dynamic_castosg::Geode*(self);}
};
The Cmake projects worked fine (just some mods to
René Molenaar wrote:
Swig wrappers for OpenSceneGraph Python and Perl
These files are part of: The VRmeer Library - Delft University of
Technology
The files are based on osgswig (http://code.google.com/p/osgswig/)
with some additions and CMake files.
Thanks for the post, I' ll try them
I read this in the swig manual:
If you need to cast a pointer or change its value, consider writing some
helper functions instead.
see: http://www.swig.org/Doc1.3/Python.html
%inline %{
/* C++-style cast */
Foo *BarToFoo(Bar *b) {
return dynamic_castFoo*(b);
}
%}
You can also create the
Hi René,
I added you to the project. Feel free to add the CMake files etc. pp. As
somebody down in the thread suggested I might change the layout to the
traditional trunk/branches/tags layout
Cheers,
Hartmut
René Molenaar wrote:
I just separated an osgswig cmake project from our larger
I checked and it worked with the word trunk removed,
so try to checkout http://osgswig.googlecode.com/svn/
svn checkout http://osgswig.googlecode.com/svn/ osg-swig-read-only
René
2008/2/12, Jeremy Moles [EMAIL PROTECTED]:
Just as a head up, it doesn't look like the project was created using
Just as a head up, it doesn't look like the project was created using
the standard trunk/tags/branches layout, so the link that the Google
Source tab provides is wrong...
On Tue, 2008-02-12 at 19:07 +0100, René Molenaar wrote:
Swig wrappers for OpenSceneGraph Python and Perl
These files are
I would also be interested in Cmake osgswig building
I, as a novice in both python and Lua, would greatly appreciate any
script example usage.
I' m trying to use the binary version of osgSwig, it seems working well
but some further python example would really help
Is this the right place to
I just separated an osgswig cmake project from our larger Library.
Tomorrow I can try to build some of your version of the wrappers in this
structure.
(our version has changed a version of yours here and there).
You can add me to the Project members of the google code page?
I saw another member
Hi there,
I updated the SWIG based python bindings.
http://code.google.com/p/osgswig/
Please test and break it.
Some, hopefully, clarifying words about licensing:
The generating scripts are under the MIT license. The modules directly
derived from OpenSceneGraph are following the OSGPL v0.0
9 matches
Mail list logo