Re: [osg-users] Access to vertices or bones after reading data in with osgDB::radNodeFile(s)

2010-02-17 Thread Cedric Pinson
Hi Alexander, Have a look in osganimation examples with skinning. It will help you to understand basics and structure of skinning in osg. Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.ne

Re: [osg-users] Access to vertices or bones after reading data in with osgDB::radNodeFile(s)

2010-02-17 Thread Vincent Bourdier
Hi Alexander, To acces vertices, you just have to get each osg::Geode (use visitors). In each geode there are drawables, that you cast into geometries or ShapeDrawables. Geometries give you acces to the VertexArray. Hope this helps. Regards, Vincent Alexander Martens a écrit : Hi, after

[osg-users] Access to vertices or bones after reading data in with osgDB::radNodeFile(s)

2010-02-17 Thread Alexander Martens
Hi, after searching into the Internet and all the available documentations, I wasn't able to solve the following problem: I read in an object file by the osgDB::readNodeFile method and an bvh file by the osgDB::readNodeFiles() method with the corresponding options. It's easy to visualize the d