Hi Alexander,
Have a look in osganimation examples with skinning. It will help you to
understand basics and structure of skinning in osg.
Cheers,
Cedric
--
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.ne
Hi Alexander,
To acces vertices, you just have to get each osg::Geode (use visitors).
In each geode there are drawables, that you cast into geometries or
ShapeDrawables.
Geometries give you acces to the VertexArray.
Hope this helps.
Regards,
Vincent
Alexander Martens a écrit :
Hi,
after
Hi,
after searching into the Internet and all the available documentations, I
wasn't able to solve the following problem:
I read in an object file by the osgDB::readNodeFile method and an bvh file by
the osgDB::readNodeFiles() method with the corresponding options.
It's easy to visualize the d
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