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Thibault Genessay wrote:
> Hi Renan
>
> On Tue, Apr 22, 2008 at 3:12 PM, Renan Mendes <[EMAIL PROTECTED]> wrote:
>> The best sollution you think, then, is using multithreads?
>>
>
> I don't know if it is the "best" solution. I've had a look at the
>
Hi Renan
On Tue, Apr 22, 2008 at 3:12 PM, Renan Mendes <[EMAIL PROTECTED]> wrote:
> The best sollution you think, then, is using multithreads?
>
I don't know if it is the "best" solution. I've had a look at the
first thread in the archive and saw that people here know far better
than me the speci
The best sollution you think, then, is using multithreads?
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Hi Renan
On Tue, Apr 22, 2008 at 2:36 PM, Renan Mendes <[EMAIL PROTECTED]> wrote:
> Hi,
>
> As some of you may remember, i was trying to add a new input device to
> my OSG application. This device was the SpaceNavigator. I had access to the
> code that gets the 3D coordinates from it any time
inal Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Renan Mendes
Sent: Tuesday, 22 April, 2008 14:36
To: OSG Mailing List
Subject: [osg-users] Adding input device Part 2
Hi,
As some of you may remember, i was trying to add a new input device
to my OSG application.
Hi,
As some of you may remember, i was trying to add a new input device to
my OSG application. This device was the SpaceNavigator. I had access to the
code that gets the 3D coordinates from it any time it is activated. But,
when it is idle, that code makes my application stop and wait for any
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