Re: [osg-users] Blender osgExport multiple animations
Hi, Back to the first question the anwser is that you can't carry multiple ipo to an object. I added extra code in pokme to manage this cases but it's specific to my pipeline. I dont remember all the details so best is to look inside pokme project. Cedric On Wed, 2010-10-06 at 18:10 +0200, Michail Lanam wrote: > Cedric Pinson wrote: > > > > Yes Ipo as Action does not works, but you should be able to export ipo > > assigned to object. I have added some python script in pokme to merge > > ipo with bones animation but after the exporter step. > And again, suddenly, it comes to the beginning of the thread as i don't see > way one object could carry multiple IPOs without Actions, correct me if i'm > wrong. Well I'll, look at the pokme script, and see what i can do with your > script. > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=32464#32464 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender osgExport multiple animations
Cedric Pinson wrote: > > Yes Ipo as Action does not works, but you should be able to export ipo > assigned to object. I have added some python script in pokme to merge > ipo with bones animation but after the exporter step. And again, suddenly, it comes to the beginning of the thread as i don't see way one object could carry multiple IPOs without Actions, correct me if i'm wrong. Well I'll, look at the pokme script, and see what i can do with your script. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32464#32464 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender osgExport multiple animations
Hi Alberto, Yes Ipo as Action does not works, but you should be able to export ipo assigned to object. I have added some python script in pokme to merge ipo with bones animation but after the exporter step. In blender 2.5 animation system has been refactored so I guess It will be easier to manage animations. About that osgexport is not ready for blender 2.5, there is a repository for the 2.5 version but in early dev stage... Cheers, Cedric On Wed, 2010-10-06 at 17:11 +0200, Michail Lanam wrote: > Alberto Luaces wrote: > > > > Hi Michail, > > > > In blender, you have to create several different animations in the > > "Action editor". As for joining/splitting existing animations, I'm not > > sure how to do that. Maybe you can copy several channels to other > > animation... > > > > -- > > Alberto > The export works only with bones, the IPOs in Action are ignored. > Cedric, your osgExport-2.5 support IPOs in Actions, or there's no need to > update? > > -- > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=32460#32460 > > > > > > ___ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender osgExport multiple animations
Alberto Luaces wrote: > > Hi Michail, > > In blender, you have to create several different animations in the > "Action editor". As for joining/splitting existing animations, I'm not > sure how to do that. Maybe you can copy several channels to other > animation... > > -- > Alberto The export works only with bones, the IPOs in Action are ignored. Cedric, your osgExport-2.5 support IPOs in Actions, or there's no need to update? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32460#32460 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender osgExport multiple animations
Hi, Here the blender file related to nathan http://hg.plopbyte.net/osgexport/raw-file/b76cc7564847/data/nathan/character.blend Maybe it will helps Cheers, Cedric On Wed, 2010-10-06 at 10:52 +0200, Alberto Luaces wrote: > "Michail Lanam" writes: > > > Hello. > > > > How do i split animations in Blender so they can be exported as separate by > > osgExport? Also how do i join multiple object animations in one? > > Like, nathan.osg has different animations, not just one continuous > > animation, nor he has separate animations for each geode. > > Hi Michail, > > In blender, you have to create several different animations in the > "Action editor". As for joining/splitting existing animations, I'm not > sure how to do that. Maybe you can copy several channels to other > animation... > -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net signature.asc Description: This is a digitally signed message part ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Blender osgExport multiple animations
"Michail Lanam" writes: > Hello. > > How do i split animations in Blender so they can be exported as separate by > osgExport? Also how do i join multiple object animations in one? > Like, nathan.osg has different animations, not just one continuous animation, > nor he has separate animations for each geode. Hi Michail, In blender, you have to create several different animations in the "Action editor". As for joining/splitting existing animations, I'm not sure how to do that. Maybe you can copy several channels to other animation... -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Blender osgExport multiple animations
Hello. How do i split animations in Blender so they can be exported as separate by osgExport? Also how do i join multiple object animations in one? Like, nathan.osg has different animations, not just one continuous animation, nor he has separate animations for each geode. Thanks. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32406#32406 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org