Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
Hi,

Back to the first question the anwser is that you can't carry multiple
ipo to an object.

I added extra code in pokme to manage this cases but it's specific to my
pipeline.

I dont remember all the details so best is to look inside pokme project.

Cedric

On Wed, 2010-10-06 at 18:10 +0200, Michail Lanam wrote:
> Cedric Pinson wrote:
> > 
> > Yes Ipo as Action does not works, but you should be able to export ipo
> > assigned to object. I have added some python script in pokme to merge
> > ipo with bones animation but after the exporter step.
> And again, suddenly, it comes to the beginning of the thread as i don't see 
> way one object could carry multiple IPOs without Actions, correct me if i'm 
> wrong. Well I'll, look at the pokme script, and see what i can do with your 
> script.
> 
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=32464#32464
> 
> 
> 
> 
> 
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-- 
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+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net


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Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Michail Lanam

Cedric Pinson wrote:
> 
> Yes Ipo as Action does not works, but you should be able to export ipo
> assigned to object. I have added some python script in pokme to merge
> ipo with bones animation but after the exporter step.
And again, suddenly, it comes to the beginning of the thread as i don't see way 
one object could carry multiple IPOs without Actions, correct me if i'm wrong. 
Well I'll, look at the pokme script, and see what i can do with your script.

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32464#32464





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Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
Hi Alberto,

Yes Ipo as Action does not works, but you should be able to export ipo
assigned to object. I have added some python script in pokme to merge
ipo with bones animation but after the exporter step.

In blender 2.5 animation system has been refactored so I guess It will
be easier to manage animations. About that osgexport is not ready for
blender 2.5, there is a repository for the 2.5 version but in early dev
stage...

Cheers,
Cedric

On Wed, 2010-10-06 at 17:11 +0200, Michail Lanam wrote:
> Alberto Luaces wrote:
> > 
> > Hi Michail,
> > 
> > In blender, you have to create several different animations in the
> > "Action editor". As for joining/splitting existing animations, I'm not
> > sure how to do that. Maybe you can copy several channels to other
> > animation...
> > 
> > -- 
> > Alberto
> The export works only with bones, the IPOs in Action are ignored.
> Cedric, your osgExport-2.5 support IPOs in Actions, or there's no need to 
> update?
> 
> --
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=32460#32460
> 
> 
> 
> 
> 
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> 

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net


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Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Michail Lanam

Alberto Luaces wrote:
> 
> Hi Michail,
> 
> In blender, you have to create several different animations in the
> "Action editor". As for joining/splitting existing animations, I'm not
> sure how to do that. Maybe you can copy several channels to other
> animation...
> 
> -- 
> Alberto
The export works only with bones, the IPOs in Action are ignored.
Cedric, your osgExport-2.5 support IPOs in Actions, or there's no need to 
update?

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Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Cedric Pinson
Hi,

Here the blender file related to nathan
http://hg.plopbyte.net/osgexport/raw-file/b76cc7564847/data/nathan/character.blend

Maybe it will helps

Cheers,
Cedric

On Wed, 2010-10-06 at 10:52 +0200, Alberto Luaces wrote:
> "Michail Lanam" writes:
> 
> > Hello.
> >
> > How do i split animations in Blender so they can be exported as separate by 
> > osgExport? Also how do i join multiple object animations in one?
> > Like, nathan.osg has different animations, not just one continuous 
> > animation, nor he has separate animations for each geode.
> 
> Hi Michail,
> 
> In blender, you have to create several different animations in the
> "Action editor". As for joining/splitting existing animations, I'm not
> sure how to do that. Maybe you can copy several channels to other
> animation...
> 

-- 
Provide OpenGL, WebGL and OpenSceneGraph services
+33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net


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Re: [osg-users] Blender osgExport multiple animations

2010-10-06 Thread Alberto Luaces
"Michail Lanam" writes:

> Hello.
>
> How do i split animations in Blender so they can be exported as separate by 
> osgExport? Also how do i join multiple object animations in one?
> Like, nathan.osg has different animations, not just one continuous animation, 
> nor he has separate animations for each geode.

Hi Michail,

In blender, you have to create several different animations in the
"Action editor". As for joining/splitting existing animations, I'm not
sure how to do that. Maybe you can copy several channels to other
animation...

-- 
Alberto

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[osg-users] Blender osgExport multiple animations

2010-10-05 Thread Michail Lanam
Hello.

How do i split animations in Blender so they can be exported as separate by 
osgExport? Also how do i join multiple object animations in one?
Like, nathan.osg has different animations, not just one continuous animation, 
nor he has separate animations for each geode.

Thanks.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32406#32406





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