Hi Robert --
I have another, simpler, option to the cmake issue, and that is for me to
just add the include path to Visual Studio's include paths.
Then, the only change I'd want to submit, would be to change to
, and unless I hear otherwise, I'd do that for Windows only.
It's a bit of a mess, b
Hi Paul et. al,
Perhaps another, controversial, route could be to embed the official
headers within the OSG headers.
I'm open to suggestions as it's presently a bit of mess with various
versions of GL headers being renamed as versions have come and gone.
Robert.
On 7 February 2014 16:41, Paul
Hi all -- There's been a long-standing issue related to building OSG for
OpenGL3 on Windows, and that is the need to manually edit the
CMAKE_CXX_FLAGS variable to add the include path "/I" for wherever you have
placed the gl3.h (or glcorearb.h) header file. This is a problem because it
requires use
3 matches
Mail list logo