Re: [osg-users] Building for GL3 - need your input

2014-02-07 Thread Paul Martz
Hi Robert -- I have another, simpler, option to the cmake issue, and that is for me to just add the include path to Visual Studio's include paths. Then, the only change I'd want to submit, would be to change to , and unless I hear otherwise, I'd do that for Windows only. It's a bit of a mess, b

Re: [osg-users] Building for GL3 - need your input

2014-02-07 Thread Robert Osfield
Hi Paul et. al, Perhaps another, controversial, route could be to embed the official headers within the OSG headers. I'm open to suggestions as it's presently a bit of mess with various versions of GL headers being renamed as versions have come and gone. Robert. On 7 February 2014 16:41, Paul

[osg-users] Building for GL3 - need your input

2014-02-07 Thread Paul Martz
Hi all -- There's been a long-standing issue related to building OSG for OpenGL3 on Windows, and that is the need to manually edit the CMAKE_CXX_FLAGS variable to add the include path "/I" for wherever you have placed the gl3.h (or glcorearb.h) header file. This is a problem because it requires use