3 - I haven't implemented the setByMatrix function, because I don't need
it. But this should be done.
Regards, Moji the Great
Has this been implemented yet?
But I was wondering if it would be better as an extention to
TrackBallManipulator? The spherical mode is really just a set of
hello,
I am after an osgManipulator with CAD style rotation.
In a typical CAD program the rotation keeps the roll fixed and orbits around
the centre of the screen.
In contrast the TrackballManipulator allows the roll to change and rotates
around the origin.
Has anyone come across code that
] CAD style rotation
hello,
I am after an osgManipulator with CAD style rotation.
In a typical CAD program the rotation keeps the roll fixed and orbits around
the centre of the screen.
In contrast the TrackballManipulator allows the roll to change and rotates
around the origin.
Has anyone come
I tried compiling this into the released 2.8 code and it complained
about _horizontalLock and _verticalLock not being defined.
Which source tree were you compiling against?
Cory
Martin Beckett wrote:
I cleaned up the code a little to fit osg naming.
Removed the Visual Studio
Should be
bool _horizontalLock;
bool _verticalLock;
at the bottom of the SphericalManipulator definition.
Sorry - I changed the name in the .h but the zip had the no-h version.
--
Read this topic online here:
Mojtaba and Martin,
I like this manipulator and I think it is worthy of inclusion in OSG. Do
you plan on submitting it to the submissions list?
Cory
Martin Beckett wrote:
Should be
bool _horizontalLock;
bool _verticalLock;
at the bottom of the SphericalManipulator definition.
It's Moji's code so he should probably be the one to submit it.
There seems to be a few functions that aren't necessary (perhaps for some other
code) which could be cleaned up.
It would be nice if there was a method to set a rotation origin in the model -
or is there some general way to do
, Martin Beckett m...@mgbeckett.com wrote:
From: Martin Beckett m...@mgbeckett.com
Subject: Re: [osg-users] CAD style rotation
To: osg-users@lists.openscenegraph.org
Date: Thursday, April 23, 2009, 12:18 AM
It's Moji's code so he should probably be the one to submit it.
There seems to be a few
modjtabaf wrote:
1 - you have commented the body of zoomOn function, but it's declaration
exits in the class.
I was just playing with. ZoomOn is intended to zoom fullscreen on a
selected node ? That would be useful.
You can submit it by simply posting the files to the submission forum.
it can help.
Regards, Moji the Great
--- On *Wed, 4/22/09, Richard Baron Penman
richardbp+...@gmail.comrichardbp%2b...@gmail.com
* wrote:
From: Richard Baron Penman richardbp+...@gmail.comrichardbp%2b...@gmail.com
Subject: [osg-users] CAD style rotation
To: OpenSceneGraph Users osg
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