Hi Paul,
osgGA::AnimationPathManipulator is pretty simply to use and it's setup
is illustrated in applications/osgviewer/osgviewer.cpp, just search
for AnimationPathManipualtor.
Robert.
On 21 November 2011 15:15, Paul Leopard paul.leop...@gmail.com wrote:
Hi,
Has anyone found any good example code for attaching the camera to an
animation path? Unfortunately all of the example code I have found is very
dated and due to a deadline I am unable to go back and learn Producer and
then how to port it to osgGA. I'm trying to find some example code so I can
quickly achieve the animation ... any example code would be greatly
appreciated.
I have a trajectory of a missile that I have animated with an animation path
and all works well. Now I need to put the camera on the head of the missile
and orient it according to the direction the missile seeker is pointing.
Thank you!
Cheers,
Paul
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43979#43979
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