Hi Coz,
I can't add much to what everyone else has said in this thread. The OSG is
compatible with GPL'd apps. You can also create your own code that extends
the OSG that is GPL'd. The LGPL does premit you to distribute under GPL as
well so again you can do this. However, it does effectively
Hi list,
@Sergey Kurdakov:
sorry but it is really not clear why LGPL prohibits you to
The LGPL itself does not prohibits me to use the GPL, in fact, it
explicitly permits it.
However, the page
http://www.openscenegraph.org/projects/osg/wiki/Legal, probably
written by Robert( it's down now, so
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Hello Eduardo,
Eduardo Alberto Hernández Muñoz wrote:
So why should OSG derived code be GPL ed?
Because I want to reduce the overhead of maintaining the code. I
already have the GPLv3 for code, Creative Commons for the media, the
SIL font
Hi list,
I'm interested in taking some code from osgFX( particulary cartoon and
bump mapping ), modifying it, and putting the result under the GPL.
Since the OpenSceneGraph Public License is based on the LGPL, and the
LGPL permits switching to the GPL, you would think I just have to
change any
Hi Eduardo,
sorry but it is really not clear why LGPL prohibits you to
it's to separate them from osgFX:: Effect class( maybe subclass from
osg:: Group ), allow them to be mixed with the ambient color, allow
the Cartoon effect to select the texture unit and remove the outline(
and possibly
Eduardo Alberto Hernández Muñoz wrote:
Hi list,
I'm interested in taking some code from osgFX( particulary cartoon and
bump mapping ), modifying it, and putting the result under the GPL.
What exactly, is your goal in putting it under the GPL? The OSGPL is designed
so that
OSG can be used
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