Re: [osg-users] Configuring OSG for stereo

2009-03-11 Thread Eric Heft
Robert, The problem I was having with convergence/parallax distance was because I was directly setting the camera via viewer-getCameraManipulator()-setByMatrix( R2 * R1 ); So even though I tried setting FusionDistance nothing was happening because the manipulators center point was not

Re: [osg-users] Configuring OSG for stereo

2009-03-08 Thread Robert Osfield
Hi Eric, On Sun, Mar 8, 2009 at 3:25 AM, Eric Heft osgfo...@tevs.eu wrote: Robert, I converted all the measurements to meters. As I suspected there were no changes since the units should fall out of the calculations. Only if you have all coords in the same units, model and screen

Re: [osg-users] Configuring OSG for stereo

2009-03-07 Thread Eric Heft
Robert, I converted all the measurements to meters. As I suspected there were no changes since the units should fall out of the calculations. So the question remains. What controls the depth plane? If I use the trackball manipulator and press space the depth plane is set to the center of

Re: [osg-users] Configuring OSG for stereo

2009-03-06 Thread Robert Osfield
HI Eric, The units are assumed to be meters, so please just convert your values to meters. Robert. On Thu, Mar 5, 2009 at 11:57 PM, Eric Heft osgfo...@tevs.eu wrote: What sets the 'depth' plane when using stereo? From the docs you have measured and entered values for the following in

[osg-users] Configuring OSG for stereo

2009-03-05 Thread Eric Heft
What sets the 'depth' plane when using stereo? From the docs you have measured and entered values for the following in inches instead of meters. setEyeSeparation(EyeSeperation ); setScreenDistance(ScreenDistance); setScreenHeight(ScreenHeight); setScreenWidth(ScreenWidth);