Robert,
The problem I was having with convergence/parallax distance was because I was
directly setting the camera via
viewer-getCameraManipulator()-setByMatrix( R2 * R1 );
So even though I tried setting FusionDistance nothing was happening because the
manipulators center point was not
Hi Eric,
On Sun, Mar 8, 2009 at 3:25 AM, Eric Heft osgfo...@tevs.eu wrote:
Robert,
I converted all the measurements to meters. As I suspected there were no
changes since the units should fall out of the calculations.
Only if you have all coords in the same units, model and screen
Robert,
I converted all the measurements to meters. As I suspected there were no
changes since the units should fall out of the calculations.
So the question remains. What controls the depth plane?
If I use the trackball manipulator and press space the depth plane is set to
the center of
HI Eric,
The units are assumed to be meters, so please just convert your values
to meters.
Robert.
On Thu, Mar 5, 2009 at 11:57 PM, Eric Heft osgfo...@tevs.eu wrote:
What sets the 'depth' plane when using stereo?
From the docs you have measured and entered values for the following in
What sets the 'depth' plane when using stereo?
From the docs you have measured and entered values for the following in inches
instead of meters.
setEyeSeparation(EyeSeperation );
setScreenDistance(ScreenDistance);
setScreenHeight(ScreenHeight);
setScreenWidth(ScreenWidth);
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