Re: [osg-users] Culling problem

2008-09-16 Thread Judd Tracy
IL PROTECTED]>] *On Behalf Of *Vincent Bourdier *Sent:* Tuesday, September 16, 2008 5:22 AM *To:* osg *Subject:* [osg-users] Culling problem Hi all, I have a strange problem : Nodes are moving (PAT->LOD->Node.ive) depending on a PAT

Re: [osg-users] Culling problem

2008-09-16 Thread Paul Martz
hting" for more info. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vincent Bourdier Sent: Tuesday, September 16, 2008 8:24 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Culling problem Hi Paul It is exactly the problem. I've done some tests wit

Re: [osg-users] Culling problem

2008-09-16 Thread Vincent Bourdier
-- > *From:* [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] *On Behalf Of *Vincent > Bourdier > *Sent:* Tuesday, September 16, 2008 5:22 AM > *To:* osg > *Subject:* [osg-users] Culling problem > > Hi all, > > I have a strange problem : Nodes are

Re: [osg-users] Culling problem

2008-09-16 Thread Paul Martz
If the polygons are very close to the ground and your eye is quite distant, then it sounds like it's losing the depth test. -Paul _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Vincent Bourdier Sent: Tuesday, September 16, 2008 5:22 AM To: osg Subject: [osg-