Sorry for the long delay on replying, but I was busy with paid client work.
I've developed a small test program that opens a GL 3.1 context. Set
OSG_NOTIFY_LEVEL=DEBUG to see console messages during execution to confirm this.
I'm not sure why the OP was not seeing createContextImplementation()
On 12/31/2011 9:57 AM, Paul Martz wrote:
Currently, the code below just renders a blank window with a deep red clear
color. Nothing gets rendered, as there are no shaders. As time allows, I'll
add basic shaders to render the command line model, and also post my cheat
sheet for configuring
O.K. in any case, thank you for your time Paul.
@Community, I wonder if this behavior should be treated as bug and
should be reported. What else could be done to find the source of the
problem ?
Summary: My GL3 compiled osg version does not reach the code where a
forward compatible GL3
Hello community,
I compiled osg for GL3, and created a glContextVersion( 3.3 ) GL
context. In my simple test application Camera Manipulation and
MatrixTransforms are working as usual without me writing any
transformation shader. Is this possible ?
As I have doubts about this I guess that I
Hi -- A simple search of the source code shows that glContextVersion is parsed
in only one place: GraphicsContextWin32.cpp, line 1678. Set a breakpoint there
in the debugger and step through the following lines of code to ensure you're
getting the right context.
-Paul
On 10/11/2011 1:32
Hi Paul,
thanks, but unfortunately this does not help as the method
GraphicsWindowWin32::createContextImplementation() does not get called
at all, and the glContextVersion does not get parsed ( at my site ).
This brings me back to my doubts and original question, probably I use
the wrong way
You are on Windows, right? And I assume you built OSG for GL3 (changed all the
CMake setting from their default GL2 values)?
-Paul
On 10/11/2011 10:25 AM, PP CG wrote:
Hi Paul,
thanks, but unfortunately this does not help as the method
GraphicsWindowWin32::createContextImplementation()
Yes I am on Windows, sorry for not mentioning. And yes I turned off all
GL features but GL3 in the cmake built, as explained in other posts.
Cheers, PP
You are on Windows, right? And I assume you built OSG for GL3 (changed
all the CMake setting from their default GL2 values)?
-Paul
On
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