Re: [osg-users] EXTERNAL: Re: World space normal.

2018-07-12 Thread Robert Osfield
Hi Marlin, On Wed, 11 Jul 2018 at 19:59, Rowley, Marlin R wrote: > Are you suggesting that I compute the world space normal in the > application and pass it to the shader? I absolutely need world space > coordinates. If so, how would I get the normal of the triangle before > evaluating the

Re: [osg-users] EXTERNAL: Re: World space normal.

2018-07-11 Thread Rowley, Marlin R
Robert, Are you suggesting that I compute the world space normal in the application and pass it to the shader? I absolutely need world space coordinates. If so, how would I get the normal of the triangle before evaluating the shader? Marlin Rowley