Hi Marlin,
On Wed, 11 Jul 2018 at 19:59, Rowley, Marlin R
wrote:
> Are you suggesting that I compute the world space normal in the
> application and pass it to the shader? I absolutely need world space
> coordinates. If so, how would I get the normal of the triangle before
> evaluating the
Robert,
Are you suggesting that I compute the world space normal in the application and
pass it to the shader? I absolutely need world space coordinates. If so, how
would I get the normal of the triangle before evaluating the shader?
Marlin Rowley
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