:30 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] FAR_PLANE_CULLING
On 6/23/2011 3:14 PM, Terry Welsh wrote:
Haven't looked at this in a while, but I was just performance tuning
an old app and got a significant boost by adding in
CullSettings::FAR_PLANE_CULLING. Why isn't this included
Hi Shayne,
The definition is in include/osg/CullSettings.
Cheers,
-Tony
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=40863#40863
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Thanks Tony...:)
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tony
Horrobin
Sent: Friday, June 24, 2011 8:19 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users
:30:21 -0600
From: Paul Martz pma...@skew-matrix.com
To: OpenSceneGraph Users osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] FAR_PLANE_CULLING
Message-ID: 4e03b06d.7090...@skew-matrix.com
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
On 6/23/2011 3:14 PM, Terry Welsh
Haven't looked at this in a while, but I was just performance tuning
an old app and got a significant boost by adding in
CullSettings::FAR_PLANE_CULLING. Why isn't this included as part of
DEFAULT_CULLING? I don't have any hard data, but I suspect the
performance penalty for culling with the far
On 6/23/2011 3:14 PM, Terry Welsh wrote:
Haven't looked at this in a while, but I was just performance tuning
an old app and got a significant boost by adding in
CullSettings::FAR_PLANE_CULLING. Why isn't this included as part of
DEFAULT_CULLING? I don't have any hard data, but I suspect the
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