Hi Nick,
I can't diagnose the fault from just from the warning message. The
best I can suggest is to look up the 0x9cdb code in the GL header to
see what it matches up to, this might give you a clue to what is
wrong.
Robert.
On 23 December 2017 at 02:46, Trajce Nikolov NICK
Hi Robert, Community,
I have dozen of these
RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6
ContextData::incrementContextIDUsageCount(0) to 12
My setup is two Views sharing a scene, with dozen of cameras rendering to a
common texture array. What this means?
Thanks a bunch
Difference is that in first variant you attached only image to camera, and it
getting updated by copying framebuffer object data into image, then texture
gets updated from that image, and framebuffer object most likely will be 8-bit
per channel.
In second variant u have both texture and image
Hi,
I'm using an osg::Camera to do a render to texture. My setup looks like this
:
osg::Camera * rttCamera = new osg::Camera();
rttCamera-setReferenceFrame(osg::Transform::ABSOLUTE_RF);
rttCamera-setRenderOrder(osg::Camera::PRE_RENDER);
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