Re: [osg-users] FBO setup failed

2017-12-30 Thread Robert Osfield
Hi Nick, I can't diagnose the fault from just from the warning message. The best I can suggest is to look up the 0x9cdb code in the GL header to see what it matches up to, this might give you a clue to what is wrong. Robert. On 23 December 2017 at 02:46, Trajce Nikolov NICK

[osg-users] FBO setup failed

2017-12-22 Thread Trajce Nikolov NICK
Hi Robert, Community, I have dozen of these RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6 ContextData::incrementContextIDUsageCount(0) to 12 My setup is two Views sharing a scene, with dozen of cameras rendering to a common texture array. What this means? Thanks a bunch

Re: [osg-users] FBO setup failed

2010-09-13 Thread Sergey Polischuk
Difference is that in first variant you attached only image to camera, and it getting updated by copying framebuffer object data into image, then texture gets updated from that image, and framebuffer object most likely will be 8-bit per channel. In second variant u have both texture and image

[osg-users] FBO setup failed

2010-09-07 Thread alexandre amyot murray
Hi, I'm using an osg::Camera to do a render to texture. My setup looks like this : osg::Camera * rttCamera = new osg::Camera(); rttCamera-setReferenceFrame(osg::Transform::ABSOLUTE_RF); rttCamera-setRenderOrder(osg::Camera::PRE_RENDER);