Hi,
ok tanks for your answer. I think it wasn't the font dll because the geometry
also wasn't drawn. But for the future I know to use the latest developer
release.
I wish you all a good silversterparty.
Thank you!
Cheers,
Carl
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-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Carl
Johnson
Sent: Wednesday, December 30, 2009 12:20 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] HUD-Problem
Hi,
YEAH now it works. Thanks a lot
Hi Carl,
good you made it work!!! I dont know the details of the bin release you are
using. It is a good practice to work with the latest code from the svn
repository since improvements and bug fixes are done all the time.
Cheers,
Nick
http://www.linkedin.com/in/tnick
Sent from Ünalan, İstanbul,
Hi,
YEAH now it works. Thanks a lot for your help. But now please tell me the
different between the developer release and the binary release !? why does the
developer release works and the other release not?
Thanks a lot again!
Cheers,
Carl
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Hi,
ok thanks I will try it.
Thank you!
Cheers,
Carl
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Hi,
dont work on my laptop too.
Thank you!
Cheers,
Carl
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then must be the osg version you are using,
try the latest from the svn:
http://www.openscenegraph.org/projects/osg/wiki/Downloads/SVN
get it from here. you will then need to download the thirdth party libs from
here:
https://osgtoy.svn.sourceforge.net/svnroot/osgtoy/3rdParty
/branches/3rdParty_w
Hi,
I will try it on my laptop now.
Thank you!
Cheers,
Carl
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Hi,
no i get an access violation error.
Thank you!
Cheers,
Carl
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is it working now?
Nick
http://www.linkedin.com/in/tnick
Sent from Ünalan, İstanbul, Turkey
On Tue, Dec 29, 2009 at 7:58 PM, Carl Johnson wrote:
> Hi,
> very strange!
>
>
> Thank you!
>
> Cheers,
> Carl
>
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here is the code
Nick
http://www.linkedin.com/in/tnick
Sent from Ünalan, İstanbul, Turkey
On Tue, Dec 29, 2009 at 7:58 PM, Trajce Nikolov wrote:
> uh .. that was from my testing. Replace NESTED_RENDER with POST_RENDER
>
> Nick
>
> http://www.linkedin.com/in/tnick
> Sent from Ünalan, İstanbul, Tu
uh .. that was from my testing. Replace NESTED_RENDER with POST_RENDER
Nick
http://www.linkedin.com/in/tnick
Sent from Ünalan, İstanbul, Turkey
On Tue, Dec 29, 2009 at 7:51 PM, Carl Johnson wrote:
> Hi,
> without the line HUD_Camera->setRenderOrder( osg::Camera::NESTED_RENDER );
> I get only th
Hi,
very strange!
Thank you!
Cheers,
Carl
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ok .. I got it. The HUD text is there but is black (for example, if you dont
attach the polygon to the scene graph you will be able to see the text but
in black)
uncomment
//HUD_Geode->setStateSet( HUD_StateSet.get() );
and do
HUD_StateSet->setMode( GL_LIGHTING, osg::StateAttribute::OFF );
L
Hi,
without the line HUD_Camera->setRenderOrder( osg::Camera::NESTED_RENDER ); I
get only the blue backgroundcolor and with an error.
Thank you!
Cheers,
Carl
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Hi,
and here is my cpp file.
Thank you!
Cheers,
Carl
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/**\
* HUD
huh .. I made it work .. all looks good ... send a snapshot what you are
getting
Nick
http://www.linkedin.com/in/tnick
Sent from Ünalan, İstanbul, Turkey
On Tue, Dec 29, 2009 at 7:39 PM, Carl Johnson wrote:
> Hi,
>
> k i can. you have to rename it because vcproj attachments not allowed.
>
> Th
Hi,
k i can. you have to rename it because vcproj attachments not allowed.
Thank you!
Cheers,
Carl
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can you post the project file you are using?
Nick
http://www.linkedin.com/in/tnick
Sent from Ünalan, İstanbul, Turkey
On Tue, Dec 29, 2009 at 7:24 PM, Carl Johnson wrote:
> Hi,
>
> yes I tryed the code, but I dont know why it work with you and not with me.
>
> Thank you!
>
> Cheers,
> Carl
>
>
Hi,
yes I tryed the code, but I dont know why it work with you and not with me.
Thank you!
Cheers,
Carl
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Hi,
I will give up. I dont get the HUD.
Thank you all for your answers but it dont work on my machine and all others i
tryed.
Cheers,
Carl
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_
Hi Carl,
Please download
http://www.openscenegraph.org/projects/osg/attachment/wiki/Support/Tutorials/NPS_Tutorials_src.rarand
test Tutorial_06 which is given link osgHud in OSG website by you. I
have already tried and it is working pretty good. I think your problem was
that you didn't control mod
dont panic :))
here is your code modfied and working
osg::ref_ptr CreateHUD()
{
osg::ref_ptr Root( new osg::Group );
// HUD
osg::ref_ptr HUD_Text( new osgText::Text );
HUD_Text->setCharacterSize( 25 );
HUD_Text->setFont( "fonts/arial.ttf" );
HUD_Text->setText( "Not so good" );
//HUD_Text->setA
Hi,
it is unbelievable that nobody can help. [Question]
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/HudsAndText
This tutorial dont work :-<
It looks like so easy and plausible, so i can not understand what i do wrong.
Thank you!
Cheers,
Carl
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Hi,
thanks for your answer. i changed the z value to 0 and the
HUD_Transform->setReferenceFrame( osg::Transform::ABSOLUTE_RF ); but there i no
HUD with Text
Thank you!
Cheers,
Carl
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Hi,
set HUD_Text position z value 0.0
HUD_Text->setPosition( osg::Vec3( 30.0, 30.0, 0.0 ) );
On Tue, Dec 29, 2009 at 11:38 AM, Carl Johnson wrote:
> Hi,
> does no one has an idea? I realy dont know what i did wrong!
>
> Thank you!
>
> Cheers,
> Carl
>
> --
> Read this topic on
Hi,
does no one has an idea? I realy dont know what i did wrong!
Thank you!
Cheers,
Carl
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Hi,
here is my Code:
Function to create the HUD:
Code:
osg::ref_ptr CreateHUD()
{
osg::ref_ptr Root( new osg::Group );
// HUD
osg::ref_ptr HUD_Text( new osgText::Text );
HUD_Text->setCharacterSize( 25 );
HUD_Text->setFont( "data/arial.ttf" );
HUD_Text->setText( "Not so good" );
HUD_Text->setAx
Ok here is my Code
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I have seen the black screen on windows7 so I had to reactivate the window
with CTRL-TAB
Nick
http://www.linkedin.com/in/tnick
On Wed, Dec 23, 2009 at 2:00 AM, Simon Hammett
wrote:
> 2009/12/22 Carl Johnson
>
> Hi,
>>
>> I need to use osg for a project, so i tried to modify the example
>> Huds
2009/12/22 Carl Johnson
> Hi,
>
> I need to use osg for a project, so i tried to modify the example
> HudsAndText from osg tutorial
>
> to my original project, but this didn't work out. i saw the graphics (a
> triangle), but no HUD.
>
> so i went back to the "roots"
> I tried this basic example o
Hi,
I need to use osg for a project, so i tried to modify the example HudsAndText
from osg tutorial
to my original project, but this didn't work out. i saw the graphics (a
triangle), but no HUD.
so i went back to the "roots"
I tried this basic example osghud.cpp from osg hp examples
but i don
Hello everyone:
Currently I have a problem about HUD, I want to implement HUD in my program, I
simply copy the code of osgHUD.cpp and compile it, but when the exe file runs,
it crashes. The same problem occurs when I compile osgmanipulator.
Then I notice other exemple programs also have HUD eff
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