Jan Ciger wrote:
> On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield
>
>
> On the other hand, if your goal is a realtime application with relatively
> lightweight UI using custom graphics elements that is being rendered by the
> 3D engine itself, such as a simulator or a game, then it is bette
robertosfield wrote:
> On 12 April 2015 at 14:52, Jacob Moen
>
> There is the osgviewerWX example that illustrates how to integrate OSG with
> wxWidgets.
>
>
> As a general advice, unless you actually need dialog boxes in your
> applicaiton I would recommend that you stay away from the compl
On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield
wrote:
> ...
>
> osgViewer is fully threaded, something that cannot be said of Qt etc,
> where threading is a messy after thought.
>
That is perhaps a bit harsh. In general, there is no problem with threading
in Qt at all and there is a fairly
On 12 April 2015 at 14:52, Jacob Moen wrote:
> I forgot one thing:
> It looks like Qt and OSG is really good friends (which is great because I
> personally love Qt!)
> osgQt is part of the core, however I would be surprised to learn that
> there isn't at least one integration for wxWidgets "out t
jacmoe wrote:
> I am still trying to get my feet wet in the waters of OSG, but you definitely
> want to check out OSGRecipes:
> https://github.com/xarray/osgRecipes
>
> The 'integrations' directory is a true godsend!
>
> However, you can find the old friend CEGUI in the source for chapter 9:
>
Hi,
I've built 75 of the 78 cookbooks/integrations: 3 failed for reasons that I'll
investigate later.
I'd like to jump right in to running the samples in the debugger. I'm not a
cmake expert, and I'm hoping there is a simple way in cmake or in the osgRecipe
solution that it created to point th
I forgot one thing:
It looks like Qt and OSG is really good friends (which is great because I
personally love Qt!)
osgQt is part of the core, however I would be surprised to learn that there
isn't at least one integration for wxWidgets "out there". ;)
Cheers,
Jacob
--
Read this
Thank you!
Good advice on all counts. I'm on it. :)
Cheers,
Dave
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63345#63345
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I am still trying to get my feet wet in the waters of OSG, but you definitely
want to check out OSGRecipes:
https://github.com/xarray/osgRecipes
The 'integrations' directory is a true godsend!
However, you can find the old friend CEGUI in the source for chapter 9:
https://github.com/xarray/osgRe
Hi All,
Thanks for the help getting going yesterday.
I thought I'd take a quick second to introduce myself. Years back I used Ogre3D
on an R&D effort at work, to build a pluggable application that was "google
earth-like". In this context I also used a widget system called CEGUI "Crazy
Eddies G
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