Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Dave Sargrad
Jan Ciger wrote: > On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield > > > On the other hand, if your goal is a realtime application with relatively > lightweight UI using custom graphics elements that is being rendered by the > 3D engine itself, such as a simulator or a game, then it is bette

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Dave Sargrad
robertosfield wrote: > On 12 April 2015 at 14:52, Jacob Moen > > There is the osgviewerWX example that illustrates how to integrate OSG with > wxWidgets. > > > As a general advice, unless you actually need dialog boxes in your > applicaiton I would recommend that you stay away from the compl

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Jan Ciger
On Mon, Apr 13, 2015 at 11:00 AM, Robert Osfield wrote: > ... > > osgViewer is fully threaded, something that cannot be said of Qt etc, > where threading is a messy after thought. > That is perhaps a bit harsh. In general, there is no problem with threading in Qt at all and there is a fairly

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-13 Thread Robert Osfield
On 12 April 2015 at 14:52, Jacob Moen wrote: > I forgot one thing: > It looks like Qt and OSG is really good friends (which is great because I > personally love Qt!) > osgQt is part of the core, however I would be surprised to learn that > there isn't at least one integration for wxWidgets "out t

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
jacmoe wrote: > I am still trying to get my feet wet in the waters of OSG, but you definitely > want to check out OSGRecipes: > https://github.com/xarray/osgRecipes > > The 'integrations' directory is a true godsend! > > However, you can find the old friend CEGUI in the source for chapter 9: >

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
Hi, I've built 75 of the 78 cookbooks/integrations: 3 failed for reasons that I'll investigate later. I'd like to jump right in to running the samples in the debugger. I'm not a cmake expert, and I'm hoping there is a simple way in cmake or in the osgRecipe solution that it created to point th

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Jacob Moen
I forgot one thing: It looks like Qt and OSG is really good friends (which is great because I personally love Qt!) osgQt is part of the core, however I would be surprised to learn that there isn't at least one integration for wxWidgets "out there". ;) Cheers, Jacob -- Read this

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
Thank you! Good advice on all counts. I'm on it. :) Cheers, Dave -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63345#63345 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists

Re: [osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Jacob Moen
I am still trying to get my feet wet in the waters of OSG, but you definitely want to check out OSGRecipes: https://github.com/xarray/osgRecipes The 'integrations' directory is a true godsend! However, you can find the old friend CEGUI in the source for chapter 9: https://github.com/xarray/osgRe

[osg-users] Hello and a Couple Quick Getting Started Questions

2015-04-12 Thread Dave Sargrad
Hi All, Thanks for the help getting going yesterday. I thought I'd take a quick second to introduce myself. Years back I used Ogre3D on an R&D effort at work, to build a pluggable application that was "google earth-like". In this context I also used a widget system called CEGUI "Crazy Eddies G